Difference between revisions of "Skull grenade"

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|action=Limb gestures
 
|action=Limb gestures
 
|casttime=[[Move action|Move Action]]
 
|casttime=[[Move action|Move Action]]
|descriptors=[ [[Bound]] ]
+
|descriptors=[ [[Bound]] ], [ [[Magic-Damage]] ]
|target=A skull
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|target=A skull you are [[touch|holding]]
|effect=When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 6 meter [[spray]] of blinding light, [[blinded|blinding]] creatures in the area for 1d4+1 rounds and dealing 1d6 Light damage to them.
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|effect=When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter [[spray]] of blinding light, [[blinded|blinding]] creatures in the area for 1d6 rounds and dealing 1d6-1 Light damage to them. The spray of light is visible from 24000 meters away.
  
The skull can be thrown up to 20 meters as a [[Heavy]] attack, and throwing it is not part of this spell's activation.  
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The skull can be thrown up to 20 meters as a [[Heavy]] [[Grenade]], and throwing it is not part of this spell's activation.
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|uniqueboosts=''Undead-Turning Grenade (+0 Tiers):'' The light damage is only dealt to [ [[Undead]] ] creatures.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Latest revision as of 05:17, 22 February 2018

WhiteGem.png Skull Grenade
Elite
The inside of the skull glows gently.
[ Bound ], [ Magic-Damage ]
Cast Time: Move Action
Target: A skull you are holding
Effect: When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter spray of blinding light, blinding creatures in the area for 1d6 rounds and dealing 1d6-1 Light damage to them. The spray of light is visible from 24000 meters away.

The skull can be thrown up to 20 meters as a Heavy Grenade, and throwing it is not part of this spell's activation.

Unique Boosts: Undead-Turning Grenade (+0 Tiers): The light damage is only dealt to [ Undead ] creatures.