Difference between revisions of "Skull grenade"
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|casttime=[[Move action|Move Action]] | |casttime=[[Move action|Move Action]] | ||
|descriptors=[ [[Bound]] ], [ [[Magic-Damage]] ] | |descriptors=[ [[Bound]] ], [ [[Magic-Damage]] ] | ||
− | |target=A skull | + | |target=A skull you are [[touch|holding]] |
|effect=When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter [[spray]] of blinding light, [[blinded|blinding]] creatures in the area for 1d6 rounds and dealing 1d6-1 Light damage to them. The spray of light is visible from 24000 meters away. | |effect=When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter [[spray]] of blinding light, [[blinded|blinding]] creatures in the area for 1d6 rounds and dealing 1d6-1 Light damage to them. The spray of light is visible from 24000 meters away. | ||
Revision as of 08:27, 18 February 2018
Skull Grenade Elite
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The inside of the skull glows gently. | |
[ Bound ], [ Magic-Damage ] | |
Cast Time: Move Action | |
Target: A skull you are holding | |
Effect: When it is thrown, the spell is unbound. One round after it is unbound, the skull detonates in a 12 meter spray of blinding light, blinding creatures in the area for 1d6 rounds and dealing 1d6-1 Light damage to them. The spray of light is visible from 24000 meters away.
The skull can be thrown up to 20 meters as a Heavy Grenade, and throwing it is not part of this spell's activation. |