Difference between revisions of "Skeleton"
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− | {{classlevel | + | {{Jpeg|Skeleton and Unliving|350px}}{{classlevel |
|name=Skeleton | |name=Skeleton | ||
|tier=Special | |tier=Special | ||
− | |prerequisites=Must have been brought back by [[ | + | |prerequisites=Must have been brought back by [[animate skeletons]] or a [[rot flower]] with Corpse Infestation. |
− | + | |bonus1=You now count as an [ [[Undead]] ] creature, and are no longer [ [[Blooded]] ]. | |
− | + | ||
− | |bonus1=You now count as an [[Undead]] creature. | + | |
|bonus2=You no longer need to breathe, and you survive on a [[Survival#Diet|bone diet]] instead of your normal kind. | |bonus2=You no longer need to breathe, and you survive on a [[Survival#Diet|bone diet]] instead of your normal kind. | ||
− | |bonus3=You have only a vestigial | + | |bonus3=You have only a vestigial mind, and lose your other class levels and skill points. You cannot speak or think much for yourself. |
|bonus4=While exposed to bright light, you get a -1 penalty to [[Perception]]. | |bonus4=While exposed to bright light, you get a -1 penalty to [[Perception]]. | ||
|bonus5=Your [[Fight or flight|Fear Response]] changes to Frenzy. | |bonus5=Your [[Fight or flight|Fear Response]] changes to Frenzy. | ||
+ | |bonus6=You lose this class when you [[dead|die]]. | ||
}} | }} |
Latest revision as of 18:31, 19 December 2015
Skeleton Special Tier Expertise
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Prerequisites Must have been brought back by animate skeletons or a rot flower with Corpse Infestation. | |
Bonuses: | |
♦ You now count as an [ Undead ] creature, and are no longer [ Blooded ]. | |
♦ You no longer need to breathe, and you survive on a bone diet instead of your normal kind. | |
♦ You have only a vestigial mind, and lose your other class levels and skill points. You cannot speak or think much for yourself. | |
♦ While exposed to bright light, you get a -1 penalty to Perception. | |
♦ Your Fear Response changes to Frenzy. | |
♦ You lose this class when you die. |