Difference between revisions of "Skateboard"

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(the vehicle destruction rules might get a little weird here...)
 
Line 4: Line 4:
 
|name=Skateboard |points=0.1 |tier=Common
 
|name=Skateboard |points=0.1 |tier=Common
 
|descriptors=[ [[Machine]] ]
 
|descriptors=[ [[Machine]] ]
|ad=5 (0 factor) |gd=5 (0 factor) |will=0 (0 factor)
+
|ad=5 |gd=5 |will=0
 
|hp=1 |toughness=4
 
|hp=1 |toughness=4
 
|size=0.5 meters |reach=0 meters |carrying=100 [[kilograms]] |weight=3 [[kilograms]]
 
|size=0.5 meters |reach=0 meters |carrying=100 [[kilograms]] |weight=3 [[kilograms]]

Revision as of 21:44, 28 June 2014

Skateboard

Skateboard
Common   —   1 Coins
AD  5     GD 5     Will 0     HP  1     Toughness 4
Descriptors  [ Machine ]
Size  0.5 meters     Reach 0 meters
Carrying Capacity 100 kilograms      Weight 3 kilograms
Power Storage  0     Power Regeneration 0

The skateboard breaks when encumbered.

Components

Passengers (Targetable from all sides): This is not really a component. Make attacks against the creatures riding the Skateboard at no penalty.

Movement Modes

The Skateboard cannot move if its pilot is not riding it. It can do jumps using the pilot's jump distance, but the pilot must use an immediate action for each jump.

Meander:

  • Minimum Speed: 0 meters
  • Maximum Speed: Pilot's land speed × 2
  • Turning Radius: 2 meters
  • Instability: 1

Careen:

  • Minimum Speed: Pilot's land speed
  • Maximum Speed: Pilot's land speed × 6
  • Turning Radius: 5 meters
  • Instability: 1