Difference between revisions of "Shuffling mound"
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{{Vehicle | {{Vehicle | ||
|name=Shuffling Mound |tier=Elite | |name=Shuffling Mound |tier=Elite | ||
+ | |technologies=Coordinated Nanobots | ||
|descriptors=[ [[Machine]] ] | |descriptors=[ [[Machine]] ] | ||
|points=70 | |points=70 | ||
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}} | }} | ||
− | Shuffling mounds are hollow heaps of color- and reflectivity-shifting nanobots | + | Shuffling mounds are hollow heaps of color- and reflectivity-shifting nanobots. They reorient theirselves to form parascopic views of the outside world for the crew. The Shuffling Mound does not have any inherent non-touch sensors, and so is not a very effective AI vehicle unless wirelessly connected to cameras. |
The Shuffling Mound's '''Light Weapons''' can fire in any direction. It can spend [[Power]] to heal an equal amount of HP at any time(s) during its turn. Unlike most other vehicles, it can make [[unarmed]] attacks. | The Shuffling Mound's '''Light Weapons''' can fire in any direction. It can spend [[Power]] to heal an equal amount of HP at any time(s) during its turn. Unlike most other vehicles, it can make [[unarmed]] attacks. |
Revision as of 03:27, 5 August 2014
Shuffling Mound
Shuffling Mound Elite — 700 Coins
| |
Technologies: Coordinated Nanobots | |
AD 9 GD 9 Will 3 HP 4 Toughness 4 | |
Descriptors [ Machine ] | |
Size 5 meters Reach 2 meters | |
Carrying Capacity 1000 kilograms Weight 4000 kilograms | |
Power Storage 2 Power Regeneration 1 |
Shuffling mounds are hollow heaps of color- and reflectivity-shifting nanobots. They reorient theirselves to form parascopic views of the outside world for the crew. The Shuffling Mound does not have any inherent non-touch sensors, and so is not a very effective AI vehicle unless wirelessly connected to cameras.
The Shuffling Mound's Light Weapons can fire in any direction. It can spend Power to heal an equal amount of HP at any time(s) during its turn. Unlike most other vehicles, it can make unarmed attacks.
Components
Passengers (Targetable from all sides other than Bottom): This is not really a component. Make attacks against the creatures inside the Shuffling Mound at a -3 penalty. In order to shoot out, they must have the Shuffling Mound create firing ports, reducing the penalty for firing at them to -2 and letting in 50 kilograms of water per firing port per round if submerged.
Movement Modes
Drift: Submarine
- Minimum Speed: 0 meters
- Maximum Speed: 75 meters
- Turning Radius: 6 meters
Float: Aquatic
- Minimum Speed: 0 meters
- Maximum Speed: 75 meters
- Turning Radius: 6 meters
Crawl:
- Minimum Speed: 0 meters
- Maximum Speed: 150 meters
- Turning Radius: 3 meters