Difference between revisions of "Shrill shrub"

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(Mind or sonic? Who knows)
(Shrill Shrub)
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|size=0.5 meters |reach=0.5 meters |carrying=0 [[Kilograms]] |strongman=0 |weight=10 [[Kilograms]]
 
|size=0.5 meters |reach=0.5 meters |carrying=0 [[Kilograms]] |strongman=0 |weight=10 [[Kilograms]]
 
}}
 
}}
As a [[standard action]] the shrill shrub can emit a screeching noise which forces each creature within 20 meters to make a [[Will Saves|Will save]] or take 1d6+3 Mind damage (damage bonus included). Creatures wounded by this are [[stunned]] for 1 round.
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As a [[standard action]] the shrill shrub can emit a screeching noise which forces each creature that can hear it within 20 meters to make a [[Will Saves|Will save]] or take 1d6+3 Mind damage (damage bonus included). Creatures wounded by this are [[stunned]] for 1 round. The screeching noise is audible from 500 meters away.
  
 
===== Advancement =====
 
===== Advancement =====
  
 
'''Commanding Screech (4 points):''' Instead of being [[stunned]] by the shrub's screech, wounded creatures spend 1 round trying as hard as possible to bring more creatures within range of the screech. The shrub gains two [[Basic Specialties]] and becomes [ [[Pink]] ].
 
'''Commanding Screech (4 points):''' Instead of being [[stunned]] by the shrub's screech, wounded creatures spend 1 round trying as hard as possible to bring more creatures within range of the screech. The shrub gains two [[Basic Specialties]] and becomes [ [[Pink]] ].

Revision as of 03:09, 28 September 2014

Shrill Shrub

A shrill shrub is a screeching bush that resembles a harmless shrubbery, as a Poor Disguise. It has no hands.

The shrill shrub is not particularly smart, and can only speak Vine languages.

Shrill Shrub
Common   —   10 points
AD  5     GD 5     Will 0     HP  1     Toughness 5
Accuracy  0     Save DC 7
Stealth 0     Perception 1     Agility -2
Descriptors  [ Blooded ], [ Living ]
Movement  None, and it can't gain any.
Size  0.5 meters     Reach 0.5 meters
Weight 10 Kilograms
Basic Specialties  Offensive, Brutal, Sturdy
Extras  Small

As a standard action the shrill shrub can emit a screeching noise which forces each creature that can hear it within 20 meters to make a Will save or take 1d6+3 Mind damage (damage bonus included). Creatures wounded by this are stunned for 1 round. The screeching noise is audible from 500 meters away.

Advancement

Commanding Screech (4 points): Instead of being stunned by the shrub's screech, wounded creatures spend 1 round trying as hard as possible to bring more creatures within range of the screech. The shrub gains two Basic Specialties and becomes [ Pink ].