Difference between revisions of "Ship"

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(Created page with "==== Ship ==== {{Transport |name=Ship |value=8000 copper |ad=9 (20 factor) |gd=9 (20 factor) |will=0 (0 factor) |stealth=-1 |hp=6 |toughness=6 |size=20 meters |reach=0 me...")
 
(Ship)
 
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==== Ship ====
 
==== Ship ====
 
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{{Image|Ship|575px}}
 
{{Transport
 
{{Transport
 
|name=Ship |value=8000 [[copper]]
 
|name=Ship |value=8000 [[copper]]
|ad=9 (20 factor) |gd=9 (20 factor) |will=0 (0 factor)
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|descriptors=[ [[Machine]] ]
 +
|ad=3 |gd=5 |will=0
 
|stealth=-1
 
|stealth=-1
|hp=6 |toughness=6
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|hp=7 |toughness=9
 
|size=20 meters |reach=0 meters |carrying=40000 [[kilograms]] |weight=120000 [[kilograms]]
 
|size=20 meters |reach=0 meters |carrying=40000 [[kilograms]] |weight=120000 [[kilograms]]
 
}}
 
}}
  
The Ship can be equipped with left or right-firing weapons.
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If the ship is overloaded, it sinks over the course of 3 rounds.
 
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If the ship is over-encumbered, it sinks over the course of 3 rounds.
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===== Crew =====
 
===== Crew =====
  
Driver, 10 Deckhands, and 1 Gunner per weapon. Driver and deckhands are on deck, gunner is belowdeck.
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Driver and 10 Deckhands. Driver and deckhands are on deck.
  
 
10 '''Bilge-Pumpers:''' A Bilge-Pumper can pump out twice its encumbered load-worth of water as a [[standard action]]. Bilge-pumpers are belowdeck.
 
10 '''Bilge-Pumpers:''' A Bilge-Pumper can pump out twice its encumbered load-worth of water as a [[standard action]]. Bilge-pumpers are belowdeck.
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===== Components =====
 
===== Components =====
  
'''Mast''' (Three targetable from all sides other than Bottom): HP 1, Toughness 6. Destroying a mast disables the fastest movement mode currently available to the ship.
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'''Mast''' (Three targetable from all sides other than Bottom): HP 1, Toughness 6, AD 5. Destroying a mast disables the fastest movement mode currently available to the ship.
 
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'''Lower Hull''' (Targetable from all sides other than Top): HP -, Toughness 6. Damaging the lower hull causes the ship to begin filling with water. For every wound inflicted upon the lower hull, the ship takes on 200 [[kilograms]] of water per round.
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'''Passengers''' (Concealment from Front and Rear, targetable from all sides other than Bottom): This is not really a component. Make attacks against the creatures on the deck of the Ship at a -1 penalty.
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'''Lower Hull''' (Targetable from all sides other than Top): HP -, Toughness 9. Damaging the lower hull causes the ship to begin filling with water if it is in the water. For every wound inflicted upon the lower hull, the ship takes on 400 [[kilograms]] of water per round.
  
 
===== Movement Modes =====
 
===== Movement Modes =====
  
'''Slow:'''
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'''Slow:''' Aquatic
 
* Minimum Speed: 0 meters
 
* Minimum Speed: 0 meters
* Maximum Speed: 30 meters
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* Maximum Speed: 75 meters
 
* Turning Radius: 30 meters
 
* Turning Radius: 30 meters
  
'''Fast:'''
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'''Fast:''' Aquatic
* Minimum Speed: 30 meters
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* Minimum Speed: 75 meters
* Maximum Speed: 60 meters
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* Maximum Speed: 150 meters
 
* Turning Radius: 40 meters
 
* Turning Radius: 40 meters
  
'''All-Out:'''
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'''All-Out:''' Aquatic
* Minimum Speed: 60 meters
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* Minimum Speed: 150 meters
* Maximum Speed: 90 meters
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* Maximum Speed: 225 meters
 
* Turning Radius: 80 meters
 
* Turning Radius: 80 meters

Latest revision as of 04:27, 22 February 2018

Ship

Ship.png


Ship
8000 copper
AD  3     GD 5     Will 0     HP  7     Toughness 9
Stealth -1
Descriptors  [ Machine ]
Size  20 meters     Reach 0 meters
Carrying Capacity 40000 kilograms      Weight 120000 kilograms

If the ship is overloaded, it sinks over the course of 3 rounds.

Crew

Driver and 10 Deckhands. Driver and deckhands are on deck.

10 Bilge-Pumpers: A Bilge-Pumper can pump out twice its encumbered load-worth of water as a standard action. Bilge-pumpers are belowdeck.

Components

Mast (Three targetable from all sides other than Bottom): HP 1, Toughness 6, AD 5. Destroying a mast disables the fastest movement mode currently available to the ship.

Lower Hull (Targetable from all sides other than Top): HP -, Toughness 9. Damaging the lower hull causes the ship to begin filling with water if it is in the water. For every wound inflicted upon the lower hull, the ship takes on 400 kilograms of water per round.

Movement Modes

Slow: Aquatic

  • Minimum Speed: 0 meters
  • Maximum Speed: 75 meters
  • Turning Radius: 30 meters

Fast: Aquatic

  • Minimum Speed: 75 meters
  • Maximum Speed: 150 meters
  • Turning Radius: 40 meters

All-Out: Aquatic

  • Minimum Speed: 150 meters
  • Maximum Speed: 225 meters
  • Turning Radius: 80 meters