Difference between revisions of "Shadestar"

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|effect1={{Icon|White}} The shadestar passes effortlessly through unattended objects, allowing it to attack through walls with ease. This makes it immune to Physical damage from projectile weapons, and means it tends to be irretrievably lost when dropped.
 
|effect1={{Icon|White}} The shadestar passes effortlessly through unattended objects, allowing it to attack through walls with ease. This makes it immune to Physical damage from projectile weapons, and means it tends to be irretrievably lost when dropped.
 
{{Icon|White}} The shadestar deals Cold damage instead of its normal kind, and [[chilled|chills]] for 1 round on a successful wound.
 
{{Icon|White}} The shadestar deals Cold damage instead of its normal kind, and [[chilled|chills]] for 1 round on a successful wound.
|special=The Shadestar is a [[heavy]] weapon, and is so awkward that it gets a -4 penalty to attack if not [[aim|aimed]]. Your [[reach]] with a shadestar is four times what it would normally be, but you cannot attack targets with it within three times the normal distance.  
+
|special=The Shadestar is a [[heavy]] weapon, and is so awkward that it gets a -4 penalty to attack if not [[aim|aimed]]. Your [[reach]] with a shadestar is 2 meters farther than it would normally be, but you cannot attack targets within 2 meters with it.  
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Item]]
 
[[Category:Item]]

Revision as of 07:36, 15 September 2014

Shadestar
Magic Weapon
The orb on the end of this weapon's unusually long chain, when powered, looks oddly like shapeless darkness.
Value 500 copper
Weight 6 kilograms
Damage: 1d6+4 Physical
Handedness: The Shadestar is too awkward to be used effectively in one hand.
Effects: WhiteGem.png The shadestar passes effortlessly through unattended objects, allowing it to attack through walls with ease. This makes it immune to Physical damage from projectile weapons, and means it tends to be irretrievably lost when dropped.

WhiteGem.png The shadestar deals Cold damage instead of its normal kind, and chills for 1 round on a successful wound.

Special: The Shadestar is a heavy weapon, and is so awkward that it gets a -4 penalty to attack if not aimed. Your reach with a shadestar is 2 meters farther than it would normally be, but you cannot attack targets within 2 meters with it.