Difference between revisions of "Salt golem"
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|movement=45 meter [[land speed]] with 2 meter jump. 10 meter [[swim speed]] with 10 meter sink. | |movement=45 meter [[land speed]] with 2 meter jump. 10 meter [[swim speed]] with 10 meter sink. | ||
|hp=2 |toughness=3 | |hp=2 |toughness=3 | ||
− | |attacks=3 | + | |attacks=3 |savedc=7 |
|size=2 meters |reach=2 meters |carrying=36 [[Kilograms]] |strongman=3 |weight=2200 [[Kilograms]] | |size=2 meters |reach=2 meters |carrying=36 [[Kilograms]] |strongman=3 |weight=2200 [[Kilograms]] | ||
|abilities=Violent x1, Quick x1, Flincher x2 | |abilities=Violent x1, Quick x1, Flincher x2 |
Revision as of 04:12, 14 February 2014
Salt Golem
A salt golem is a cube of salt, with salt legs protruding out of the center of each side. Its unarmed attacks deal +3 damage and cause wounded targets to become shriveled until they recover from this by drinking plenty of fluids and waiting for a minute. It can attack unattended bodies of water, drying 2 cubic meters up with every successful hit. When reduced to 0 or less HP, a salt golem explodes in a cloud of salt, which fills a 4 meter radius blast for 3 rounds and cannot be seen through: this destroys the salt golem.
Salt golems are not particularly smart, and can only speak Machine languages.
Salt Golem Elite — 50 points
| |
AD 11 (25 factor +2 Ability) GD 8 (12 factor) Will 2 (5 factor) HP 2 Toughness 3 | |
Accuracy {{{accuracy}}} Save DC 7 | |
Stealth 0 Perception 3 Agility {{{agility}}} | |
Descriptors [ Machine ] | |
Movement 45 meter land speed with 2 meter jump. 10 meter swim speed with 10 meter sink. | |
Size 2 meters Reach 2 meters | |
Weight 2200 Kilograms |
Advancement
The Salt Golem may be given up to two more abilities for the normal price.
Salt Shot (10 points): The Salt Golem gains a Salt Shot weapon, which deals 1d6+1 Physical damage and has a range of 30m/60m. Creatures it wounds become shriveled as per its unarmed attacks. The Salt Golem's jump distance increases by 2 meters.
Preservative (2 points): If the Salt Golem would wound a creature from -1 HP or above to -2 HP or below, the creature is only reduced to -1 HP.