Reaper

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Reaper

Reaper.jpg

The Reaper is a large bone centipede which prefers to walk partially upright.

Reapers live on a diet of bones. Reapers are quite smart, and can speak.


Reaper
Paragon   —   100 points
AD  7     GD 9     Will 1     HP  3     Toughness 5
Accuracy  3     Save DC 7     Magic Power 1
Stealth 3     Perception 2     Agility 5
Fear Response  Frenzy
Descriptors  [ Bony ], [ Undead ], [ White ]
Movement  66 meter land speed with 5 meter jump. 66 meter swim speed with 5 meter sink.
Size  1 meter     Reach 1 meter
Weight 80 Kilograms
Basic Specialties  Ungrabbable, Defensive, Offensive, Brutal, Sturdy
Advanced Specialties  Avoider, Ungrabbable, Determined, Aggressive 2, Might & Magic, Stealthy 2, Perceptive 2, Sturdy 2, Super-Aggressive 2
Extras  Fast

The reaper's four foremost legs are vicious scythelike claw weapons, which deal 1d6+4 Physical damage (Strongman included).

It can use its mandibles as a "hand", which is not surprising since the mandibles are made out of human fingers.

The reaper's penalties for using additional weapons decrease to -1 per weapon.

Reapers get a +2 bonus to Stealth against non-injured creatures except while it is in bright light.

When a Reaper kills a victim, the resulting explosion of body parts makes an attack against AD with an accuracy of +2 against each other creature in a 5 meter spray for 1d6+4 Physical damage (Strongman included).

Advancement

Death's Messenger (25 points): When a creature dies, if the Reaper is aware of it, the Reaper may, as an immediate action, teleport to its corpse. The Reaper gains two Advanced Specialties and becomes [ Purple ].

Facestealer (25 points): When the Reaper kills a creature or teleports to the corpse of a creature, it may assume the appearance and voice of that creature, as a Decent Disguise. If the creature is larger than the Reaper, the Reaper's appearance reverts when it enters a space that larger creature could not occupy. The Reaper gains two Advanced Specialties.