Difference between revisions of "Puppeteer's gauntlet"

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|value=12000 |weight=1 kilogram
 
|value=12000 |weight=1 kilogram
 
|fluff=This steel gauntlet is covered with bone spikes and is, oddly, fingerless.
 
|fluff=This steel gauntlet is covered with bone spikes and is, oddly, fingerless.
|effect1={{Icon|White}} You can perform [[unarmed]] Shove and Trip attacks with the gauntleted hand from up to 20 meters away. Only creatures with bones may be targeted. The Shove attack may fling the target in any direction, not just directly away from you.
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|effect1={{Icon|White}} You can perform [[unarmed]] Shove and Trip attacks with the gauntleted hand from up to 20 meters away. Only [ [[Bony]] ] creatures may be targeted. The Shove attack may fling the target in any direction, not just directly away from you.
|effect2={{Icon|White}} You can make a [[dead]] creature that has a skeleton move up to 10 meters as a [[move action]], if it is within 20 meters. If the wounds are not too obvious, you may attempt to convince observers that the corpse is still alive with a [[legerdemain]] check. You cannot make the corpse speak.
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|effect2={{Icon|White}} You can make a [[dead]] [ [[Bony]] ] creature move up to 25 meters as a [[move action]], if it is within 20 meters. If the wounds are not too obvious, you may attempt to convince observers that the corpse is still alive with a [[legerdemain]] check. You cannot make the corpse speak.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Item]]
 
[[Category:Item]]

Latest revision as of 18:30, 19 December 2015

Puppeteer's gauntlet.png
Puppeteer's Gauntlet
Magic Weapon
This steel gauntlet is covered with bone spikes and is, oddly, fingerless.
Value 12000 copper
Weight 1 kilogram
Effects: WhiteGem.png You can perform unarmed Shove and Trip attacks with the gauntleted hand from up to 20 meters away. Only [ Bony ] creatures may be targeted. The Shove attack may fling the target in any direction, not just directly away from you.
WhiteGem.png You can make a dead [ Bony ] creature move up to 25 meters as a move action, if it is within 20 meters. If the wounds are not too obvious, you may attempt to convince observers that the corpse is still alive with a legerdemain check. You cannot make the corpse speak.