Psyche afterglow
Psyche Afterglow
When a Psychic dies, sometimes not all of their soul moves on to the afterlife, some of it remains in the world of the living and after a few days condenses into a sort of afterglow.
Psyche afterglows are very visible ghostly blurs that resemble the psychic they were in life, and are the psychic's favorite color.
Psyche afterglows are a bit less intelligent than their original psychics were, and can speak languages they knew in life.
Psyche Afterglow Common — 6 points
| |
AD 3 GD 3 Will 0 HP 1 Toughness 5 | |
Accuracy 0 Save DC 4 Magic Power 0 | |
Stealth 0 Perception 0 Agility 1 | |
Descriptors [ Undead ], [ Psychic ] | |
Movement 8 meter fly speed with 2 meter aerobatics distance. | |
Size 1 meter Reach 1 meter | |
Weight 0.5 kilograms | |
Basic Specialties Psychic, Sturdy | |
Extras Quick |
Psyche afterglows have a Strong Aura of 1 meter.
Psyche afterglows are immune to Physical damage and can fly through solid objects and creatures, albeit at only one-tenth of their normal speed. They cannot hold or move things, or attack.
They have a single Bloodline, drawn from among the ones their original psychic had, and an ability derived from that Bloodline:
- Projection: The psyche afterglow gains a 10 meter teleport speed.
- Telepathy: As a Standard action, the psyche afterglow can force a single creature within its Strong Aura to make a Will Save. If the creature fails, until an hour has passed or the psyche afterglow uses this ability on a different creature, no other creature can see or hear the psyche afterglow.
- Slaughter: As a Standard action, the psyche afterglow can make a Magic-Damage attack against the AD of a creature within its Strong Aura that deals 1d6-1 Heat damage.
- Force: As a Standard action, the psyche afterglow can fling an unattended object in its Strong Aura weighing 5 kilograms or less 5 meters.
- Shapeshifting: As a Lesser action, the psyche afterglow can change its form and color.
- Celerity: The psyche afterglow gets +4 meters to its fly speed.
- Imaginary Horrors: With 1 minute of concentration, the psyche afterglow can create an imaginary horror in its Strong Aura. The imaginary horror is destroyed 1 round later.
If slain, the psyche afterglow reforms in the same place after 2d6 days.