Difference between revisions of "Psyche afterglow"

From Gempunks
Jump to: navigation, search
(Psyche Afterglow)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
==== Psyche Afterglow ====
 
==== Psyche Afterglow ====
 
+
{{Image|Psyche Afterglow|225px}}
 
When a [[Psychic]] dies, sometimes not all of their [[soul]] moves on to the afterlife, some of it remains in the world of the living and after a few days condenses into a sort of afterglow.
 
When a [[Psychic]] dies, sometimes not all of their [[soul]] moves on to the afterlife, some of it remains in the world of the living and after a few days condenses into a sort of afterglow.
  
 
Psyche afterglows are very visible ghostly blurs that resemble the [[psychic]] they were in life, and are the [[psychic|psychic's]] favorite color.
 
Psyche afterglows are very visible ghostly blurs that resemble the [[psychic]] they were in life, and are the [[psychic|psychic's]] favorite color.
  
Psyche afterglows are a bit less intelligent than their original [[psychic|psychics]] were, and can speak languages they knew in life.
+
Psyche afterglows are a bit less intelligent than their original [[psychics]] were, and can speak languages they knew in life.
 
{{Creature
 
{{Creature
 
|name=Psyche Afterglow |points=6 |tier=Common
 
|name=Psyche Afterglow |points=6 |tier=Common
 
|descriptors=[ [[Undead]] ], [ [[Psychic]] ]
 
|descriptors=[ [[Undead]] ], [ [[Psychic]] ]
 
|extras=Quick
 
|extras=Quick
|ad=5 |gd=5 |will=0
+
|ad=3 |gd=3 |will=0
 
|accuracy=0 |agility=1 |stealth=0 |perception=0
 
|accuracy=0 |agility=1 |stealth=0 |perception=0
 
|movement=8 meter [[fly speed]] with 2 meter aerobatics distance.
 
|movement=8 meter [[fly speed]] with 2 meter aerobatics distance.
 
|hp=1 |toughness=5
 
|hp=1 |toughness=5
|savedc=6 |magic=0
+
|savedc=4 |magic=0
|size=1 meters |reach=1 meters |weight=0.5 [[Kilograms|kilograms]]
+
|size=1 meter |reach=1 meter |weight=0.5 [[kilograms]]
 
|basicspecialties=Psychic, Sturdy
 
|basicspecialties=Psychic, Sturdy
 
}}
 
}}
  
Psyche afterglows have a [[Strong Aura]] of 1 meter.
+
Psyche afterglows have a [[strong aura|Strong Aura]] of 1 meter.
  
 
Psyche afterglows are immune to Physical damage and can fly through solid objects and creatures, albeit at only one-tenth of their normal speed. They cannot hold or move things, or attack.
 
Psyche afterglows are immune to Physical damage and can fly through solid objects and creatures, albeit at only one-tenth of their normal speed. They cannot hold or move things, or attack.
Line 25: Line 25:
 
They have a single Bloodline, drawn from among the ones their original [[psychic]] had, and an ability derived from that Bloodline:
 
They have a single Bloodline, drawn from among the ones their original [[psychic]] had, and an ability derived from that Bloodline:
 
* '''Projection:''' The psyche afterglow gains a 10 meter [[teleport speed]].
 
* '''Projection:''' The psyche afterglow gains a 10 meter [[teleport speed]].
* '''Telepathy:''' As a [[standard action|Standard Action]], the psyche afterglow can force a single creature within its [[Strong Aura]] to make a [[Will Saves|Will Save]]. If the creature fails, until an hour has passed or the psyche afterglow uses this ability on a different creature, no other creature can see or hear the psyche afterglow.
+
* '''Telepathy:''' As a [[Standard action]], the psyche afterglow can force a single creature within its [[strong aura|Strong Aura]] to make a [[Will Save]]. If the creature fails, until an hour has passed or the psyche afterglow uses this ability on a different creature, no other creature can see or hear the psyche afterglow.
* '''Slaughter:''' As a [[standard action|Standard Action]], the psyche afterglow can make a [[Magic-Damage]] attack against the [[AD]] of a creature within its [[Strong Aura]] that deals 1d6-1 Heat damage.
+
* '''Slaughter:''' As a [[Standard action]], the psyche afterglow can make a [[Magic-Damage]] attack against the [[AD]] of a creature within its [[strong aura|Strong Aura]] that deals 1d6-1 Heat damage.
* '''Force:''' As a [[standard action|Standard Action]], the psyche afterglow can [[fling]] an unattended object in its [[Strong Aura]] weighing 5 [[kilograms]] or less 5 meters.
+
* '''Force:''' As a [[Standard action]], the psyche afterglow can [[fling]] an unattended object in its [[strong aura|Strong Aura]] weighing 5 [[kilograms]] or less 5 meters.
* '''Shapeshifting:''' As a [[minor action|Minor Action]], the psyche afterglow can change its form and color.
+
* '''Shapeshifting:''' As a [[Lesser action]], the psyche afterglow can change its form and color.
 
* '''Celerity:''' The psyche afterglow gets +4 meters to its [[fly speed]].
 
* '''Celerity:''' The psyche afterglow gets +4 meters to its [[fly speed]].
* '''Imaginary Horrors:''' With 1 minute of [[concentration]], the psyche afterglow can create an [[imaginary horror]] in its [[Strong Aura]]. The [[imaginary horror]] is destroyed 1 round later.
+
* '''Imaginary Horrors:''' With 1 minute of [[concentration]], the psyche afterglow can create an [[imaginary horror]] in its [[strong aura|Strong Aura]]. The [[imaginary horror]] is destroyed 1 round later.
  
If [[dead|slain]], the psyche afterglow reforms in the same place after 1d10 days.
+
If [[dead|slain]], the psyche afterglow reforms in the same place after 2d6 days.

Latest revision as of 21:42, 3 April 2018

Psyche Afterglow

Psyche Afterglow.png

When a Psychic dies, sometimes not all of their soul moves on to the afterlife, some of it remains in the world of the living and after a few days condenses into a sort of afterglow.

Psyche afterglows are very visible ghostly blurs that resemble the psychic they were in life, and are the psychic's favorite color.

Psyche afterglows are a bit less intelligent than their original psychics were, and can speak languages they knew in life.

Psyche Afterglow
Common   —   6 points
AD  3     GD 3     Will 0     HP  1     Toughness 5
Accuracy  0     Save DC 4     Magic Power 0
Stealth 0     Perception 0     Agility 1
Descriptors  [ Undead ], [ Psychic ]
Movement  8 meter fly speed with 2 meter aerobatics distance.
Size  1 meter     Reach 1 meter
Weight 0.5 kilograms
Basic Specialties  Psychic, Sturdy
Extras  Quick

Psyche afterglows have a Strong Aura of 1 meter.

Psyche afterglows are immune to Physical damage and can fly through solid objects and creatures, albeit at only one-tenth of their normal speed. They cannot hold or move things, or attack.

They have a single Bloodline, drawn from among the ones their original psychic had, and an ability derived from that Bloodline:

If slain, the psyche afterglow reforms in the same place after 2d6 days.