Difference between revisions of "Powered parachute"
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Foxwarrior (Talk | contribs) (→Powered Parachute) |
Foxwarrior (Talk | contribs) (→Powered Parachute) |
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{{Vehicle | {{Vehicle | ||
|name=Powered Parachute |points=15 |tier=Common | |name=Powered Parachute |points=15 |tier=Common | ||
− | |ad= | + | |descriptors=[ [[Machine]] ] |
+ | |ad=5 |gd=4 |will=1 | ||
|stealth=-1 | |stealth=-1 | ||
|hp=1 |toughness=4 | |hp=1 |toughness=4 | ||
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You may apply any number of the following options. | You may apply any number of the following options. | ||
− | '''Covered Cockpit''': | + | '''Covered Cockpit''': All attacks against creatures in the parachute have to shoot through the parachute. This weighs 20 [[kilograms]]. |
− | + | ||
− | + | ||
===== Components ===== | ===== Components ===== | ||
'''Tires''' (One targetable from Left, Right, and Front Side, one targetable from Left and Rear side, one targetable from Right and Rear side): HP 1, Toughness 4. Destroying a tire prevents it from moving on the ground. Landings become abrupt, dealing 1d6 damage to vehicle and rider. | '''Tires''' (One targetable from Left, Right, and Front Side, one targetable from Left and Rear side, one targetable from Right and Rear side): HP 1, Toughness 4. Destroying a tire prevents it from moving on the ground. Landings become abrupt, dealing 1d6 damage to vehicle and rider. | ||
− | |||
− | |||
'''Parachute''' (Targetable from all sides): HP 3, Toughness 3. Destroying this makes the vehicle fall from the sky. | '''Parachute''' (Targetable from all sides): HP 3, Toughness 3. Destroying this makes the vehicle fall from the sky. | ||
+ | |||
+ | ===== Passengers ===== | ||
+ | |||
+ | Creatures in the parachute can be targeted from any side other than Rear without having to shoot through the parachute. | ||
===== Movement Modes ===== | ===== Movement Modes ===== | ||
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'''Ground:''' | '''Ground:''' | ||
* Minimum Speed: 0 meters | * Minimum Speed: 0 meters | ||
− | * Maximum Speed: | + | * Maximum Speed: 150 meters |
* Turning Radius: 5 meters | * Turning Radius: 5 meters | ||
'''Flying:''' Aerial | '''Flying:''' Aerial | ||
− | * Minimum Speed: | + | * Minimum Speed: 125 meters |
− | * Maximum Speed: | + | * Maximum Speed: 175 meters |
* Turning Radius: 10 meters | * Turning Radius: 10 meters | ||
+ | * Climb: 10 meters | ||
+ | * Instability: 2 |
Latest revision as of 23:59, 9 April 2018
Powered Parachute
Powered Parachute Common — 150 Coins
| |
AD 5 GD 4 Will 1 HP 1 Toughness 4 | |
Descriptors [ Machine ] | |
Size 1 meter Reach 0 meters | |
Carrying Capacity 100 kilograms Weight 50 kilograms | |
Power Storage 1 Power Regeneration 0 |
Options
You may apply any number of the following options.
Covered Cockpit: All attacks against creatures in the parachute have to shoot through the parachute. This weighs 20 kilograms.
Components
Tires (One targetable from Left, Right, and Front Side, one targetable from Left and Rear side, one targetable from Right and Rear side): HP 1, Toughness 4. Destroying a tire prevents it from moving on the ground. Landings become abrupt, dealing 1d6 damage to vehicle and rider.
Parachute (Targetable from all sides): HP 3, Toughness 3. Destroying this makes the vehicle fall from the sky.
Passengers
Creatures in the parachute can be targeted from any side other than Rear without having to shoot through the parachute.
Movement Modes
Ground:
- Minimum Speed: 0 meters
- Maximum Speed: 150 meters
- Turning Radius: 5 meters
Flying: Aerial
- Minimum Speed: 125 meters
- Maximum Speed: 175 meters
- Turning Radius: 10 meters
- Climb: 10 meters
- Instability: 2