Difference between revisions of "Powered parachute"

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(Created page with "==== Powered Parachute ==== {{Vehicle |name=Powered Parachute |points=15 |tier=Common |ad=8 (10 factor) |gd=6 (2 factor) |will=0 (0 factor) |stealth=-1 |hp=1 |toughness=4 |si...")
 
(Powered Parachute)
 
(10 intermediate revisions by the same user not shown)
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{{Vehicle
 
{{Vehicle
 
|name=Powered Parachute |points=15 |tier=Common
 
|name=Powered Parachute |points=15 |tier=Common
|ad=8 (10 factor) |gd=6 (2 factor) |will=0 (0 factor)
+
|descriptors=[ [[Machine]] ]
 +
|ad=5 |gd=4 |will=1
 
|stealth=-1
 
|stealth=-1
 
|hp=1 |toughness=4
 
|hp=1 |toughness=4
 
|size=1 meter |reach=0 meters |carrying=100 [[kilograms]] |weight=50 [[kilograms]]
 
|size=1 meter |reach=0 meters |carrying=100 [[kilograms]] |weight=50 [[kilograms]]
 +
|powerstorage=1 |powerregeneration=0
 
}}
 
}}
  
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You may apply any number of the following options.
 
You may apply any number of the following options.
  
'''Covered Cockpit''': Attacks against the passengers are made at a -2 penalty. This weighs 20 [[kilograms]].
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'''Covered Cockpit''': All attacks against creatures in the parachute have to shoot through the parachute. This weighs 20 [[kilograms]].
 
+
'''Gun Mount''': The Powered Parachute can be equipped with up to two forward-firing weapons. This weighs 10 [[kilograms]].
+
  
 
===== Components =====
 
===== Components =====
  
 
'''Tires''' (One targetable from Left, Right, and Front Side, one targetable from Left and Rear side, one targetable from Right and Rear side): HP 1, Toughness 4. Destroying a tire prevents it from moving on the ground. Landings become abrupt, dealing 1d6 damage to vehicle and rider.
 
'''Tires''' (One targetable from Left, Right, and Front Side, one targetable from Left and Rear side, one targetable from Right and Rear side): HP 1, Toughness 4. Destroying a tire prevents it from moving on the ground. Landings become abrupt, dealing 1d6 damage to vehicle and rider.
 
'''Passengers''' (Targetable from all sides): This is not really a component. Make attacks against the creatures riding the Motorbike at no penalty.
 
  
 
'''Parachute''' (Targetable from all sides): HP 3, Toughness 3. Destroying this makes the vehicle fall from the sky.
 
'''Parachute''' (Targetable from all sides): HP 3, Toughness 3. Destroying this makes the vehicle fall from the sky.
 +
 +
===== Passengers =====
 +
 +
Creatures in the parachute can be targeted from any side other than Rear without having to shoot through the parachute.
  
 
===== Movement Modes =====
 
===== Movement Modes =====
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'''Ground:'''
 
'''Ground:'''
 
* Minimum Speed: 0 meters
 
* Minimum Speed: 0 meters
* Maximum Speed: 60 meters
+
* Maximum Speed: 150 meters
 
* Turning Radius: 5 meters
 
* Turning Radius: 5 meters
  
 
'''Flying:''' Aerial
 
'''Flying:''' Aerial
* Minimum Speed: 50 meters
+
* Minimum Speed: 125 meters
* Maximum Speed: 70 meters
+
* Maximum Speed: 175 meters
 
* Turning Radius: 10 meters
 
* Turning Radius: 10 meters
 +
* Climb: 10 meters
 +
* Instability: 2

Latest revision as of 23:59, 9 April 2018

Powered Parachute

Powered Parachute
Common   —   150 Coins
AD  5     GD 4     Will 1     HP  1     Toughness 4
Descriptors  [ Machine ]
Size  1 meter     Reach 0 meters
Carrying Capacity 100 kilograms      Weight 50 kilograms
Power Storage  1     Power Regeneration 0
Options

You may apply any number of the following options.

Covered Cockpit: All attacks against creatures in the parachute have to shoot through the parachute. This weighs 20 kilograms.

Components

Tires (One targetable from Left, Right, and Front Side, one targetable from Left and Rear side, one targetable from Right and Rear side): HP 1, Toughness 4. Destroying a tire prevents it from moving on the ground. Landings become abrupt, dealing 1d6 damage to vehicle and rider.

Parachute (Targetable from all sides): HP 3, Toughness 3. Destroying this makes the vehicle fall from the sky.

Passengers

Creatures in the parachute can be targeted from any side other than Rear without having to shoot through the parachute.

Movement Modes

Ground:

  • Minimum Speed: 0 meters
  • Maximum Speed: 150 meters
  • Turning Radius: 5 meters

Flying: Aerial

  • Minimum Speed: 125 meters
  • Maximum Speed: 175 meters
  • Turning Radius: 10 meters
  • Climb: 10 meters
  • Instability: 2