Difference between revisions of "Pheromones"

From Gempunks
Jump to: navigation, search
(Created page with "{{Cyberclass |name=Pheromones |tier=Elite |classtype=Genomorph |prerequisites=None. |adf=0 |gdf=0 |willf=4 |fortitudef=4 |attackf=2 |perceptionf=1 |stealthf=2 |bonus1=You can ...")
 
(plurality)
Line 4: Line 4:
 
|adf=0 |gdf=0 |willf=4 |fortitudef=4
 
|adf=0 |gdf=0 |willf=4 |fortitudef=4
 
|attackf=2 |perceptionf=1 |stealthf=2
 
|attackf=2 |perceptionf=1 |stealthf=2
|bonus1=You can release ''calming pheromones'' that soothe people as a [[standard action]]. Creatures within 5 meters must succeed on a [[Fortitude Save]] with a DC dependent on your tier (7 if Elite, 9 if Paragon), or get a -3 penalty to [[Will Saves]] and [[Insight]] and treat all [[Diplomacy]] checks against them as being 3 points higher. This effect lasts for 5 rounds.
+
|bonus1=You can release ''calming pheromones'' that soothe people as a [[standard action]]. Creatures within 5 meters must succeed on a [[Fortitude Save]] with a DC dependent on your tier (7 if Elite, 9 if Paragon), or get a -3 penalty to [[Will Save|Will Saves]] and [[Insight]] and treat all [[Diplomacy]] checks against them as being 3 points higher. This effect lasts for 5 rounds.
 
|bonus2=You can release ''intimidating pheromones'' that terrify people as a [[standard action]]. Creatures within 5 meters find you [[Fight or flight|Frightening X]], where X is dependent on your tier (7 if Elite, 9 if Paragon). After 5 rounds, creatures who were still suffering from this fear automatically recover.
 
|bonus2=You can release ''intimidating pheromones'' that terrify people as a [[standard action]]. Creatures within 5 meters find you [[Fight or flight|Frightening X]], where X is dependent on your tier (7 if Elite, 9 if Paragon). After 5 rounds, creatures who were still suffering from this fear automatically recover.
 
|bonus3=You can completely suppress your scent as a [[standard action]]. This lasts until you use a ''pheromone'' ability, and prevents scent-detecting effects from noticing you.
 
|bonus3=You can completely suppress your scent as a [[standard action]]. This lasts until you use a ''pheromone'' ability, and prevents scent-detecting effects from noticing you.
 
}}
 
}}

Revision as of 04:43, 14 February 2013

Pheromones
Elite Tier Genomorph
Prerequisites  None.
Bonuses:
♦ You can release calming pheromones that soothe people as a standard action. Creatures within 5 meters must succeed on a Fortitude Save with a DC dependent on your tier (7 if Elite, 9 if Paragon), or get a -3 penalty to Will Saves and Insight and treat all Diplomacy checks against them as being 3 points higher. This effect lasts for 5 rounds.
♦ You can release intimidating pheromones that terrify people as a standard action. Creatures within 5 meters find you Frightening X, where X is dependent on your tier (7 if Elite, 9 if Paragon). After 5 rounds, creatures who were still suffering from this fear automatically recover.
♦ You can completely suppress your scent as a standard action. This lasts until you use a pheromone ability, and prevents scent-detecting effects from noticing you.