Difference between revisions of "Pack animal"

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|name=Pack Animal |points=12 |tier=Common
 
|name=Pack Animal |points=12 |tier=Common
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ]
|basicspecialties=Avoider, Ungrabbable, Sturdy
+
|basicspecialties=Ungrabbable, Brutal, Sturdy
 
|extras=Big
 
|extras=Big
|abilities=Special (Survival) x1
+
|ad=6 |gd=7 |will=0
|ad=7 |gd=7 |will=0
+
 
|accuracy=0 |agility=-1 |stealth=0 |perception=0
 
|accuracy=0 |agility=-1 |stealth=0 |perception=0
 
|movement=37 meter [[land speed]] with 2 meter jump. 5 meter [[swim speed]] with 5 meter sink.
 
|movement=37 meter [[land speed]] with 2 meter jump. 5 meter [[swim speed]] with 5 meter sink.
 
|hp=2 |toughness=4
 
|hp=2 |toughness=4
|attacks=2 |savedc=6 |damage=0
+
|savedc=6 |strongman=3
|size=2 meters |reach=1.5 meters |carrying=144 [[Kilograms]] |strongman=6 |weight=700 [[Kilograms]]
+
|size=2 meters |reach=1.5 meters |weight=700 [[Kilograms]]
 
}}
 
}}
  
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'''Swift Legs (3 points):''' The pack animal gets +10 meters to its movement speeds, and its no-handed [[unarmed]] attacks deal an additional +2 Damage. It gains one [[Basic Specialties|Basic Specialty]].
 
'''Swift Legs (3 points):''' The pack animal gets +10 meters to its movement speeds, and its no-handed [[unarmed]] attacks deal an additional +2 Damage. It gains one [[Basic Specialties|Basic Specialty]].
  
'''Heavy Horns (3 points):''' The pack animal gains a [[Heavy]] Gore melee weapon which deals 1d10 Physical damage and [[fling|flings]] creatures it hits 3 meters directly away. It gains one [[Basic Specialties|Basic Specialty]].
+
'''Heavy Horns (3 points):''' The pack animal gains a [[Heavy]] [[Muscle-Damage]] Gore melee weapon which deals 1d10+3 Physical damage ([[Strongman]] included) and [[fling|flings]] creatures it hits 3 meters directly away. It gains one [[Basic Specialties|Basic Specialty]].
  
 
'''Humps (3 points):''' The pack animal stores an additional 6000 calories of food and 10 liters of water inside its body. It also only needs to consume half as much food and water as normal. It gains one [[Basic Specialties|Basic Specialty]].
 
'''Humps (3 points):''' The pack animal stores an additional 6000 calories of food and 10 liters of water inside its body. It also only needs to consume half as much food and water as normal. It gains one [[Basic Specialties|Basic Specialty]].

Revision as of 08:25, 29 January 2015

Pack Animal

A pack animal is a domesticated animal, traditionally used to pull carts or plows, or ridden into battle by wealthy warriors. It has one "hand", its mouth.

Pack animals are not particularly smart, and can only speak Grassmuncher languages.

Pack Animal
Common   —   12 points
AD  6     GD 7     Will 0     HP  2     Toughness 4
Accuracy  0     Save DC 6
Stealth 0     Perception 0     Agility -1
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  37 meter land speed with 2 meter jump. 5 meter swim speed with 5 meter sink.
Size  2 meters     Reach 1.5 meters
Weight 700 Kilograms
Basic Specialties  Ungrabbable, Brutal, Sturdy
Extras  Big
Advancement

The Pack Animal must be given exactly one or two of the following advancements:

Swift Legs (3 points): The pack animal gets +10 meters to its movement speeds, and its no-handed unarmed attacks deal an additional +2 Damage. It gains one Basic Specialty.

Heavy Horns (3 points): The pack animal gains a Heavy Muscle-Damage Gore melee weapon which deals 1d10+3 Physical damage (Strongman included) and flings creatures it hits 3 meters directly away. It gains one Basic Specialty.

Humps (3 points): The pack animal stores an additional 6000 calories of food and 10 liters of water inside its body. It also only needs to consume half as much food and water as normal. It gains one Basic Specialty.