Difference between revisions of "Neural regulator"

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(Created page with "{{Cyberclass |name=Neural Regulator |tier=Elite |prerequisites=Bioport |technologies=Advanced Neural Interfaces |adf=1 |gdf=1 |willf=4 |attackf=3 |perceptionf=1 |hackf=2 |...")
 
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|name=Neural Regulator
 
|name=Neural Regulator
 
|tier=Elite
 
|tier=Elite
 +
|classtype=Augment
 
|prerequisites=[[Bioport]]
 
|prerequisites=[[Bioport]]
 
|technologies=Advanced Neural Interfaces
 
|technologies=Advanced Neural Interfaces

Revision as of 04:21, 11 November 2013

Neural Regulator
Elite Tier Augment
Prerequisites  Bioport
Technologies  Advanced Neural Interfaces
Bonuses:
♦ If you are blind, you gain a +1 bonus to auditory perception, and if you are deaf, you gain a +1 bonus to visual perception. Neither bonus applies if you are both blind and deaf.
♦ You can turn your senses on or off as a minor action.
♦ Once per round, you can spend a move action to suppress your tells, granting you a +2 bonus to Bluff for 1 round.
♦ You may reroll each failed save against fear once.