Difference between revisions of "Necromancer's touch"

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(nothing can go wrong with this I'm sure.)
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|effect=If you hit the target with an attack against [[AD]], you may heal or inflict one wound.
 
|effect=If you hit the target with an attack against [[AD]], you may heal or inflict one wound.
 
|ritual=Cast as a ritual, this spell converts a [[dead]] creature's skull into a [[talking skull]], which obeys you completely. After 5 minutes, if the total force you possess exceeds your point limit, the [[talking skull]] loses interest in helping you and wanders off.
 
|ritual=Cast as a ritual, this spell converts a [[dead]] creature's skull into a [[talking skull]], which obeys you completely. After 5 minutes, if the total force you possess exceeds your point limit, the [[talking skull]] loses interest in helping you and wanders off.
 +
|uniqueboosts=''Give Life (+1 Tier, {{Icon|Pink}}):'' The spell targets a [ [[Living]] ] creature instead, but if you use it to heal, you take as many wounds as you heal.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Revision as of 04:43, 13 May 2015

WhiteGem.png Necromancer's Touch
Common
[ Magic-Targets ]
Target: One touched [ Undead ] creature
Effect: If you hit the target with an attack against AD, you may heal or inflict one wound.
Ritual Mode: Cast as a ritual, this spell converts a dead creature's skull into a talking skull, which obeys you completely. After 5 minutes, if the total force you possess exceeds your point limit, the talking skull loses interest in helping you and wanders off.
Unique Boosts: Give Life (+1 Tier, Pink Gem.png): The spell targets a [ Living ] creature instead, but if you use it to heal, you take as many wounds as you heal.