Difference between revisions of "Necromancer's touch"

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(nonredundancy)
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<onlyinclude>{{Spell
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<onlyinclude>{{jpeg|skeleton|250px}}{{Spell
 
|name=Necromancer's Touch
 
|name=Necromancer's Touch
 
|tier=Common
 
|tier=Common
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|target=One touched [ [[Undead]] ] creature
 
|target=One touched [ [[Undead]] ] creature
 
|effect=If you hit the target with an attack against [[AD]], you may heal or inflict one wound.
 
|effect=If you hit the target with an attack against [[AD]], you may heal or inflict one wound.
|ritual=Cast as a ritual, this spell imitates [[animate skeletons]], but for one touched [[dead]] creature.
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|ritual=Cast as a ritual, this spell converts a [[dead]] creature's skull into a [[talking skull]], which obeys you completely. After 5 minutes, if the total force you possess exceeds your point limit, the [[talking skull]] loses interest in helping you and wanders off.
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
 
[[Category:Spell]]
 
[[Category:Spell]]

Revision as of 08:10, 23 September 2014

Skeleton.jpg
WhiteGem.png Necromancer's Touch
Common
Target: One touched [ Undead ] creature
Effect: If you hit the target with an attack against AD, you may heal or inflict one wound.
Ritual Mode: Cast as a ritual, this spell converts a dead creature's skull into a talking skull, which obeys you completely. After 5 minutes, if the total force you possess exceeds your point limit, the talking skull loses interest in helping you and wanders off.