Multiplicity golem

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Multiplicity Golem

This humanoid is built of steel and cobalt, and has a tendency to be in many places at once. As a standard action, the Multiplicity Golem can, for each extant instance of itself, create another instance of itself within 2 meters of that instance. As a minor action, the Multiplicity Golem can remove any number of instances of itself less than all of them. All instances share a single HP value, Will-based effects, spell effects, diseases and poisons, but anything which moves an instance moves only that instance. The Multiplicity Golem has only one set of actions with which to act from any of its instances, but if it takes an action that includes movement, all instances may move.

All of the Multiplicity Golem's instances have the same equipment. If any instance of the Multiplicity Golem drops or loses an item or expends a charge, all other instances lose that item or charge. If any instance of the Multiplicity Golem picks up an item or regains a charge, all other instances of the Multiplicity Golem also gain that item or charge.

Multiplicity Golems live on a Diet of Souls, are quite smart, and can speak every language.

Multiplicity Golem
Elite   —   65 points
AD  9 (16 factor)     GD 8 (10 factor)     Will 3 (12 factor)     HP  2     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 0     Perception 2     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  10 meter land speed with 2 meter jump.
Size  1 meter     Reach 1 meter
Weight 100 Kilograms
Skills  Strongman +2, Disguise +2
Advancement

The Multiplicity may be given tier advancements, abilities, and classes as though it were a normal creature. It counts as already having two abilities from the Survival category, 4 Common tier classes, 4 Elite tier classes, and the Elite tier upgrade.