Difference between revisions of "Mortar"
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|reload=[[Standard action]] AND [[Move action]]. | |reload=[[Standard action]] AND [[Move action]]. | ||
|handedness=Reloading requires two hands. | |handedness=Reloading requires two hands. | ||
− | |ammunition=The mortar can be loaded with 2 [[kilograms|kilogram]] shells worth | + | |ammunition=The mortar can be loaded with 2 [[kilograms|kilogram]] shells worth 10 coins each, probably set to detonate on collision. |
|effect1=Shells fired travel at a rate of 4000 meters per round. | |effect1=Shells fired travel at a rate of 4000 meters per round. | ||
|special=The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown [[grenade|grenades]]. | |special=The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown [[grenade|grenades]]. |
Latest revision as of 23:16, 9 April 2018
Mortar Weapon
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[ Heavy ], [ Loud ], [ Trigger Grip ] | |
Coins 90 Weight 40 Kilograms
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Damage: 1d6+1 Physical | |
Range: 50m/200m/1000m/6000m | |
Reload Time: Standard action AND Move action. | |
Ammunition: The mortar can be loaded with 2 kilogram shells worth 10 coins each, probably set to detonate on collision. | |
Handedness: Reloading requires two hands. | |
Effects: Shells fired travel at a rate of 4000 meters per round. | |
Warhead: 2 Kilograms | |
Special: The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown grenades. |