Difference between revisions of "Mortar"

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m (6 revisions imported: saving the history sure makes this extra inconvenient)
 
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|reload=[[Standard action]] AND [[Move action]].
 
|reload=[[Standard action]] AND [[Move action]].
 
|handedness=Reloading requires two hands.
 
|handedness=Reloading requires two hands.
|ammunition=The mortar can be loaded with 2 [[kilograms|kilogram]] shells worth 1 point each, probably set to detonate on collision.
+
|ammunition=The mortar can be loaded with 2 [[kilograms|kilogram]] shells worth 10 coins each, probably set to detonate on collision.
 
|effect1=Shells fired travel at a rate of 4000 meters per round.  
 
|effect1=Shells fired travel at a rate of 4000 meters per round.  
 
|special=The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown [[grenade|grenades]].
 
|special=The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown [[grenade|grenades]].

Latest revision as of 23:16, 9 April 2018

Mortar.png
Mortar
Weapon
[ Heavy ], [ Loud ], [ Trigger Grip ]
Coins 90
Weight 40 Kilograms
Damage: 1d6+1 Physical
Range: 50m/200m/1000m/6000m
Reload Time: Standard action AND Move action.
Ammunition: The mortar can be loaded with 2 kilogram shells worth 10 coins each, probably set to detonate on collision.
Handedness: Reloading requires two hands.
Effects: Shells fired travel at a rate of 4000 meters per round.
Warhead: 2 Kilograms
Special: The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown grenades.