Difference between revisions of "Mortar"

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(this one probably should be heavy actually)
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|name=Mortar
 
|name=Mortar
 
|itemtype=Weapon
 
|itemtype=Weapon
 +
|descriptors=[ [[Heavy]] ], [ [[Loud]] ], [ [[Trigger Grip]] ]
 
|damage=1d6+1 Physical
 
|damage=1d6+1 Physical
 
|points=9 |weight=40 [[Kilograms]]
 
|points=9 |weight=40 [[Kilograms]]
 
|range=50m/200m/1000m/6000m
 
|range=50m/200m/1000m/6000m
 
|reload=[[Standard action]] AND [[Move action]].
 
|reload=[[Standard action]] AND [[Move action]].
|handedness=Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
+
|handedness=Reloading requires two hands.
 
|ammunition=The mortar can be loaded with 0.5 [[kilograms|kilogram]] shells, that may be filled with up to 1.5 [[kilograms]] of other equipment, probably set to explode on collision.
 
|ammunition=The mortar can be loaded with 0.5 [[kilograms|kilogram]] shells, that may be filled with up to 1.5 [[kilograms]] of other equipment, probably set to explode on collision.
 
|effect1=Shells fired travel at a rate of 4000 meters per round.  
 
|effect1=Shells fired travel at a rate of 4000 meters per round.  

Revision as of 08:56, 28 January 2015

Mortar.png
Mortar
Weapon
[ Heavy ], [ Loud ], [ Trigger Grip ]
Coins 90
Weight 40 Kilograms
Damage: 1d6+1 Physical
Range: 50m/200m/1000m/6000m
Reload Time: Standard action AND Move action.
Ammunition: The mortar can be loaded with 0.5 kilogram shells, that may be filled with up to 1.5 kilograms of other equipment, probably set to explode on collision.
Handedness: Reloading requires two hands.
Effects: Shells fired travel at a rate of 4000 meters per round.
Special: The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown grenades.