Difference between revisions of "Mortar"
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Foxwarrior (Talk | contribs) (put your Radioplastic Explosives here) |
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|points=9 |weight=40 [[Kilograms]] | |points=9 |weight=40 [[Kilograms]] | ||
|range=50m/200m/1000m/6000m | |range=50m/200m/1000m/6000m | ||
− | |reload=[[Standard action]]. | + | |reload=[[Standard action]] AND [[Move action]]. |
|handedness=Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty. | |handedness=Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty. | ||
|ammunition=The mortar can be loaded with 0.5 [[kilograms|kilogram]] shells, that may be filled with up to 1.5 [[kilograms]] of other equipment, probably set to explode on collision. | |ammunition=The mortar can be loaded with 0.5 [[kilograms|kilogram]] shells, that may be filled with up to 1.5 [[kilograms]] of other equipment, probably set to explode on collision. |
Revision as of 23:56, 8 February 2014
Mortar Weapon
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Coins 90 Weight 40 Kilograms
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Damage: 1d6+1 Physical | |
Range: 50m/200m/1000m/6000m | |
Reload Time: Standard action AND Move action. | |
Ammunition: The mortar can be loaded with 0.5 kilogram shells, that may be filled with up to 1.5 kilograms of other equipment, probably set to explode on collision. | |
Handedness: Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty. | |
Effects: Shells fired travel at a rate of 4000 meters per round. | |
Special: The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown grenades. |