Difference between revisions of "Mortar"

From Gempunks
Jump to: navigation, search
(put your Radioplastic Explosives here)
 
Line 5: Line 5:
 
|points=9 |weight=40 [[Kilograms]]
 
|points=9 |weight=40 [[Kilograms]]
 
|range=50m/200m/1000m/6000m
 
|range=50m/200m/1000m/6000m
|reload=[[Standard action]].
+
|reload=[[Standard action]] AND [[Move action]].
 
|handedness=Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
 
|handedness=Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
 
|ammunition=The mortar can be loaded with 0.5 [[kilograms|kilogram]] shells, that may be filled with up to 1.5 [[kilograms]] of other equipment, probably set to explode on collision.
 
|ammunition=The mortar can be loaded with 0.5 [[kilograms|kilogram]] shells, that may be filled with up to 1.5 [[kilograms]] of other equipment, probably set to explode on collision.

Revision as of 23:56, 8 February 2014

Mortar
Weapon
Coins 90
Weight 40 Kilograms
Damage: 1d6+1 Physical
Range: 50m/200m/1000m/6000m
Reload Time: Standard action AND Move action.
Ammunition: The mortar can be loaded with 0.5 kilogram shells, that may be filled with up to 1.5 kilograms of other equipment, probably set to explode on collision.
Handedness: Reloading requires two hands. Firing can be done in one hand with a -2 penalty to attack, or with two hands for no penalty.
Effects: Shells fired travel at a rate of 4000 meters per round.
Special: The mortar fires arcing projectiles, allowing you to fire over obstacles; the projectiles miss as far as thrown grenades.