Difference between revisions of "Monsters/Creation"
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Revision as of 08:13, 1 May 2014
Core Principle
The most important thing to remember is that a monster is an alternative to a character, and should be about as useful as a character of the same point total.
Statistics
For point values, abilities, and factors by tier, consult the following table:
Tier | Abilities | HP | Total AD, GD, and Will Factor combined |
Maximum Factor | Approximate Price Range for Tier |
---|---|---|---|---|---|
Common | 0-3 | 1 | 0-15 | 10 | 1 to 22 points |
Elite | 2-6 | 2 | 15-45 | 30 | 27 to 86 points |
Paragon | 4-9 | 3 | 45-90 | 60 | 77 to 292 points |
Legend | 6-12 | 4 | 90-150 | 100 | 213 to 970 points |
Monsters may occasionally have higher or lower base statistics before Abilities are applied. Their unarmed attacks shouldn't be more damaging than good weapons, and more than +1 higher HP or Toughness is excessive.
Unique Features
Monsters often have disadvantages by comparison with humans: they may be stupid, unable to talk, lack opposable thumbs, or be social outcasts, for example. To compensate, it's good to give the monster something different it can do, so it can be interesting in non-combat situations.
Advancement
Advancement options for monsters are not necessary.