Difference between revisions of "Monsters/Creation"

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(Statistics)
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! rowspan="1" | [[Abilities]]
 
! rowspan="1" | [[Abilities]]
 
! rowspan="1" | HP
 
! rowspan="1" | HP
! rowspan="1" | Max Copies Per<br>Ability Category
 
 
! rowspan="1" | Total AD, GD,<br>and Will Factor combined
 
! rowspan="1" | Total AD, GD,<br>and Will Factor combined
 
! rowspan="1" | Maximum Factor
 
! rowspan="1" | Maximum Factor
! rowspan="1" | Price Range for Tier
+
! rowspan="1" | Approximate Price <br>Range for Tier
 
|-
 
|-
| Common || 0-3 || 1 || 1 || 0-15 || 10 || 1 to 22 points
+
| Common || 0-3 || 1 || 0-15 || 10 || 1 to 22 points
 
|-  
 
|-  
| Elite || 2-6 || 2 || 2 || 15-45 || 30 || 33 to 86 points
+
| Elite || 2-6 || 2 || 15-45 || 30 || 27 to 86 points
 
|-  
 
|-  
| Paragon || 4-9 || 3 || 3 || 45-90 || 60 || 91 to 196 points
+
| Paragon || 4-9 || 3 || 45-90 || 60 || 77 to 292 points
 
|-  
 
|-  
| Legend || 6-12 || 4 || 4 || 90-150 || 100 || 192 to 369 points
+
| Legend || 6-12 || 4 || 90-150 || 100 || 213 to 970 points
 
|- class="noalt"
 
|- class="noalt"
 
|}
 
|}

Revision as of 08:44, 18 January 2014

Return to Monsters

Core Principle

The most important thing to remember is that a monster is an alternative to a character, and should be about as useful as a character of the same point total.

Statistics

For point values, abilities, and factors by tier, consult the following table:

Table: Monster Statistics

Tier Abilities HP Total AD, GD,
and Will Factor combined
Maximum Factor Approximate Price
Range for Tier
Common 0-3 1 0-15 10 1 to 22 points
Elite 2-6 2 15-45 30 27 to 86 points
Paragon 4-9 3 45-90 60 77 to 292 points
Legend 6-12 4 90-150 100 213 to 970 points

Monsters may occasionally have higher or lower base statistics before Abilities are applied. Their unarmed attacks shouldn't be more damaging than good weapons, and more than +1 higher HP or Toughness is excessive.

Unique Features

Monsters often have disadvantages by comparison with humans: they may be stupid, unable to talk, lack opposable thumbs, or be social outcasts, for example. To compensate, it's good to give the monster something different it can do, so it can be interesting in non-combat situations.

Advancement

Advancement options for monsters are not necessary.