Difference between revisions of "Monsters/Creation"

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=== Core Principle ===
 
=== Core Principle ===
  

Revision as of 04:07, 9 September 2013

Return to Monsters

Core Principle

The most important thing to remember is that a monster is an alternative to a character, and should be about as useful as a character of the same point total.

Statistics

For point values, abilities, and factors by tier, consult the following table:

Table: Monster Statistics

Tier Abilities HP Max Copies Per
Ability Category
Total AD, GD,
and Will Factor combined
Maximum Factor Price Range for Tier
Common 0-3 1 1 0-15 10 1 to 22 points
Elite 2-6 2 2 15-45 30 33 to 86 points
Paragon 4-9 3 3 45-90 60 91 to 196 points
Legend 6-12 4 4 90-150 100 192 to 369 points

Monsters may occasionally have higher or lower base statistics before Abilities are applied. Their unarmed attacks shouldn't be more damaging than good weapons, and more than +1 higher HP or Toughness is excessive.

Unique Features

Monsters often have disadvantages by comparison with humans: they may be stupid, unable to talk, lack opposable thumbs, or be social outcasts, for example. To compensate, it's good to give the monster something different it can do, so it can be interesting in non-combat situations.

Advancement

Advancement options for monsters are not necessary.