Difference between revisions of "Minisub"
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The Minisub can have the following option: | The Minisub can have the following option: | ||
− | '''Reactor''' (Targetable from Rear): HP 1, Toughness 6. Destroying the reactor makes it detonate, as per a [[nuke]]. Its existing speeds increase by 50%, and it gains an additional movement mode, '''Turbo:''' Submarine, 480-600 meter speed, 50 meter turning radius, instability 1. The minisub's carrying capacity increases by 300 [[kilograms]], its [[Power Regeneration]] increases by 3, and its cost increases by 70 points. | + | '''Reactor''' (Targetable from Rear): HP 1, Toughness 6. Destroying the reactor makes it detonate, as per a [[nuke]]. Its existing speeds increase by 50%, and it gains an additional movement mode, '''Turbo:''' Submarine, 480-600 meter speed, 50 meter turning radius, climb 30 meters, instability 1. The minisub's carrying capacity increases by 300 [[kilograms]], its [[Power Regeneration]] increases by 3, and its cost increases by 70 points. |
===== Components ===== | ===== Components ===== | ||
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* Maximum Speed: 100 meters | * Maximum Speed: 100 meters | ||
* Turning Radius: 2 meters | * Turning Radius: 2 meters | ||
+ | * Climb: 30 meters | ||
'''Fast:''' Submarine | '''Fast:''' Submarine | ||
Line 38: | Line 39: | ||
* Maximum Speed: 175 meters | * Maximum Speed: 175 meters | ||
* Turning Radius: 5 meters | * Turning Radius: 5 meters | ||
+ | * Climb: 30 meters | ||
'''Very Fast:''' Submarine | '''Very Fast:''' Submarine | ||
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* Maximum Speed: 250 meters | * Maximum Speed: 250 meters | ||
* Turning Radius: 10 meters | * Turning Radius: 10 meters | ||
+ | * Climb: 30 meters | ||
'''Maximum Throttle:''' Submarine | '''Maximum Throttle:''' Submarine | ||
Line 48: | Line 51: | ||
* Maximum Speed: 320 meters | * Maximum Speed: 320 meters | ||
* Turning Radius: 20 meters | * Turning Radius: 20 meters | ||
+ | * Climb: 30 meters | ||
* Instability: 1 | * Instability: 1 |
Revision as of 19:24, 25 January 2014
Minisub
Minisub Elite — 700 Coins
| |
AD 9 (17 factor) GD 9 (20 factor) Will 3 (8 factor) HP 2 Toughness 6 | |
Descriptors [ Machine ] | |
Size 4 meters Reach 0 meters | |
Carrying Capacity 500 kilograms Weight 2000 kilograms | |
Power Storage 1 Power Regeneration 0 |
The Minisub can be equipped with weapons that fire forwards
Options
The Minisub can have the following option:
Reactor (Targetable from Rear): HP 1, Toughness 6. Destroying the reactor makes it detonate, as per a nuke. Its existing speeds increase by 50%, and it gains an additional movement mode, Turbo: Submarine, 480-600 meter speed, 50 meter turning radius, climb 30 meters, instability 1. The minisub's carrying capacity increases by 300 kilograms, its Power Regeneration increases by 3, and its cost increases by 70 points.
Components
Propeller (Targetable from Rear): HP 1, Toughness 7. Destroying the engine makes it continue forwards, decelerating by one step each round.
Hull (Targetable from all sides): HP -, Toughness 6. Damaging the lower hull causes the ship to begin filling with water. For every wound inflicted upon the hull, the minisub takes on 300 kilograms of water per round.
Passengers (Targetable from all sides): This is not really a component. Make attacks against the creatures inside the Minisub at a -3 penalty. They cannot shoot out.
Movement Modes
Slow: Submarine
- Minimum Speed: 0 meters
- Maximum Speed: 100 meters
- Turning Radius: 2 meters
- Climb: 30 meters
Fast: Submarine
- Minimum Speed: 100 meters
- Maximum Speed: 175 meters
- Turning Radius: 5 meters
- Climb: 30 meters
Very Fast: Submarine
- Minimum Speed: 175 meters
- Maximum Speed: 250 meters
- Turning Radius: 10 meters
- Climb: 30 meters
Maximum Throttle: Submarine
- Minimum Speed: 250 meters
- Maximum Speed: 320 meters
- Turning Radius: 20 meters
- Climb: 30 meters
- Instability: 1