Difference between revisions of "Minisub"
Foxwarrior (Talk | contribs) (→Minisub) |
Foxwarrior (Talk | contribs) (→Minisub) |
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|name=Minisub |points=60 |tier=Elite | |name=Minisub |points=60 |tier=Elite | ||
|descriptors=[ [[Machine]] ] | |descriptors=[ [[Machine]] ] | ||
− | |ad= | + | |ad=4 |gd=4 |will=2 |
|stealth=0 | |stealth=0 | ||
− | |hp=3 |toughness= | + | |hp=3 |toughness=8 |
|size=4 meters |reach=0 meters |carrying=500 [[kilograms]] |weight=2000 [[kilograms]] | |size=4 meters |reach=0 meters |carrying=500 [[kilograms]] |weight=2000 [[kilograms]] | ||
|powerstorage=1 |powerregeneration=0 | |powerstorage=1 |powerregeneration=0 | ||
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The Minisub can have the following option: | The Minisub can have the following option: | ||
− | '''Reactor''' (Targetable from Rear): HP 1, Toughness 6. Destroying the reactor makes it detonate, as per a [[nuke]]. Its existing speeds increase by 50%, and it gains an additional movement mode, '''Turbo:''' Submarine, 480-600 meter speed, 50 meter turning radius, climb 30 meters, instability 1. The minisub's carrying capacity increases by 300 [[kilograms]], its [[Power Regeneration]] increases by 3, and its cost increases by 70 points. | + | '''Reactor''' (Targetable from Rear): HP 1, Toughness 6, AD 5. Destroying the reactor makes it detonate, as per a [[nuke]]. Its existing speeds increase by 50%, and it gains an additional movement mode, '''Turbo:''' Submarine, 480-600 meter speed, 50 meter turning radius, climb 30 meters, instability 1. The minisub's carrying capacity increases by 300 [[kilograms]], its [[Power Regeneration]] increases by 3, and its cost increases by 70 points. |
===== Components ===== | ===== Components ===== | ||
− | '''Propeller''' (Targetable from Rear): HP 1, Toughness 7. Destroying the engine makes it continue forwards, decelerating by one step each round. | + | '''Propeller''' (Targetable from Rear): HP 1, Toughness 7, AD 5. Destroying the engine makes it continue forwards, decelerating by one step each round. |
− | '''Hull''' (Targetable from all sides): HP -, Toughness | + | '''Hull''' (Targetable from all sides): HP -, Toughness 8. Damaging the lower hull causes the ship to begin filling with water if it is in the water. For every wound inflicted upon the hull, the minisub takes on 400 kilograms of water per round. |
− | + | ||
− | + | ||
===== Movement Modes ===== | ===== Movement Modes ===== |
Latest revision as of 00:02, 10 April 2018
Minisub
Minisub Elite — 600 Coins
| |
AD 4 GD 4 Will 2 HP 3 Toughness 8 | |
Descriptors [ Machine ] | |
Size 4 meters Reach 0 meters | |
Carrying Capacity 500 kilograms Weight 2000 kilograms | |
Power Storage 1 Power Regeneration 0 |
Options
The Minisub can have the following option:
Reactor (Targetable from Rear): HP 1, Toughness 6, AD 5. Destroying the reactor makes it detonate, as per a nuke. Its existing speeds increase by 50%, and it gains an additional movement mode, Turbo: Submarine, 480-600 meter speed, 50 meter turning radius, climb 30 meters, instability 1. The minisub's carrying capacity increases by 300 kilograms, its Power Regeneration increases by 3, and its cost increases by 70 points.
Components
Propeller (Targetable from Rear): HP 1, Toughness 7, AD 5. Destroying the engine makes it continue forwards, decelerating by one step each round.
Hull (Targetable from all sides): HP -, Toughness 8. Damaging the lower hull causes the ship to begin filling with water if it is in the water. For every wound inflicted upon the hull, the minisub takes on 400 kilograms of water per round.
Movement Modes
Slow: Submarine
- Minimum Speed: 0 meters
- Maximum Speed: 175 meters
- Turning Radius: 5 meters
- Climb: 30 meters
Very Fast: Submarine
- Minimum Speed: 175 meters
- Maximum Speed: 320 meters
- Turning Radius: 15 meters
- Climb: 30 meters
- Instability: 1