Difference between revisions of "Minisub"

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(Minisub)
(Minisub)
 
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{{Vehicle
 
{{Vehicle
|name=Minisub |points=70 |tier=Elite
+
|name=Minisub |points=60 |tier=Elite
 
|descriptors=[ [[Machine]] ]
 
|descriptors=[ [[Machine]] ]
|ad=9 (17 factor) |gd=9 (20 factor) |will=3 (8 factor)
+
|ad=4 |gd=4 |will=2
 
|stealth=0
 
|stealth=0
|hp=2 |toughness=6
+
|hp=3 |toughness=8
 
|size=4 meters |reach=0 meters |carrying=500 [[kilograms]] |weight=2000 [[kilograms]]
 
|size=4 meters |reach=0 meters |carrying=500 [[kilograms]] |weight=2000 [[kilograms]]
 
|powerstorage=1 |powerregeneration=0
 
|powerstorage=1 |powerregeneration=0
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The Minisub can have the following option:
 
The Minisub can have the following option:
  
'''Reactor''' (Targetable from Rear): HP 1, Toughness 6. Destroying the reactor makes it detonate, as per a [[nuke]]. Its existing speeds increase by 50%, and it gains an additional movement mode, '''Turbo:''' Submarine, 480-600 meter speed, 50 meter turning radius, climb 30 meters, instability 1. The minisub's carrying capacity increases by 300 [[kilograms]], its [[Power Regeneration]] increases by 3, and its cost increases by 70 points.
+
'''Reactor''' (Targetable from Rear): HP 1, Toughness 6, AD 5. Destroying the reactor makes it detonate, as per a [[nuke]]. Its existing speeds increase by 50%, and it gains an additional movement mode, '''Turbo:''' Submarine, 480-600 meter speed, 50 meter turning radius, climb 30 meters, instability 1. The minisub's carrying capacity increases by 300 [[kilograms]], its [[Power Regeneration]] increases by 3, and its cost increases by 70 points.
  
 
===== Components =====
 
===== Components =====
  
'''Propeller''' (Targetable from Rear): HP 1, Toughness 7. Destroying the engine makes it continue forwards, decelerating by one step each round.
+
'''Propeller''' (Targetable from Rear): HP 1, Toughness 7, AD 5. Destroying the engine makes it continue forwards, decelerating by one step each round.
  
'''Hull''' (Targetable from all sides): HP -, Toughness 6. Damaging the lower hull causes the ship to begin filling with water. For every wound inflicted upon the hull, the minisub takes on 300 kilograms of water per round.
+
'''Hull''' (Targetable from all sides): HP -, Toughness 8. Damaging the lower hull causes the ship to begin filling with water if it is in the water. For every wound inflicted upon the hull, the minisub takes on 400 kilograms of water per round.
 
+
'''Passengers''' (Targetable from all sides): This is not really a component. Make attacks against the creatures inside the Minisub at a -3 penalty. They cannot shoot out.
+
  
 
===== Movement Modes =====
 
===== Movement Modes =====
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'''Slow:''' Submarine
 
'''Slow:''' Submarine
 
* Minimum Speed: 0 meters
 
* Minimum Speed: 0 meters
* Maximum Speed: 100 meters
 
* Turning Radius: 2 meters
 
* Climb: 30 meters
 
 
'''Fast:''' Submarine
 
* Minimum Speed: 100 meters
 
 
* Maximum Speed: 175 meters
 
* Maximum Speed: 175 meters
 
* Turning Radius: 5 meters
 
* Turning Radius: 5 meters
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'''Very Fast:''' Submarine
 
'''Very Fast:''' Submarine
 
* Minimum Speed: 175 meters
 
* Minimum Speed: 175 meters
* Maximum Speed: 250 meters
 
* Turning Radius: 10 meters
 
* Climb: 30 meters
 
 
'''Maximum Throttle:''' Submarine
 
* Minimum Speed: 250 meters
 
 
* Maximum Speed: 320 meters
 
* Maximum Speed: 320 meters
* Turning Radius: 20 meters
+
* Turning Radius: 15 meters
 
* Climb: 30 meters
 
* Climb: 30 meters
 
* Instability: 1
 
* Instability: 1

Latest revision as of 00:02, 10 April 2018

Minisub

Minisub
Elite   —   600 Coins
AD  4     GD 4     Will 2     HP  3     Toughness 8
Descriptors  [ Machine ]
Size  4 meters     Reach 0 meters
Carrying Capacity 500 kilograms      Weight 2000 kilograms
Power Storage  1     Power Regeneration 0
Options

The Minisub can have the following option:

Reactor (Targetable from Rear): HP 1, Toughness 6, AD 5. Destroying the reactor makes it detonate, as per a nuke. Its existing speeds increase by 50%, and it gains an additional movement mode, Turbo: Submarine, 480-600 meter speed, 50 meter turning radius, climb 30 meters, instability 1. The minisub's carrying capacity increases by 300 kilograms, its Power Regeneration increases by 3, and its cost increases by 70 points.

Components

Propeller (Targetable from Rear): HP 1, Toughness 7, AD 5. Destroying the engine makes it continue forwards, decelerating by one step each round.

Hull (Targetable from all sides): HP -, Toughness 8. Damaging the lower hull causes the ship to begin filling with water if it is in the water. For every wound inflicted upon the hull, the minisub takes on 400 kilograms of water per round.

Movement Modes

Slow: Submarine

  • Minimum Speed: 0 meters
  • Maximum Speed: 175 meters
  • Turning Radius: 5 meters
  • Climb: 30 meters

Very Fast: Submarine

  • Minimum Speed: 175 meters
  • Maximum Speed: 320 meters
  • Turning Radius: 15 meters
  • Climb: 30 meters
  • Instability: 1