Difference between revisions of "Link elephant"

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Revision as of 18:21, 19 December 2015

Link Elephant

Link elephant.png

A Link Elephant is a large, plodding quadruped with a prehensile nose, which functions as its one "hand".

Link Elephants are not particularly smart, and can only speak Grassmuncher languages.

Link Elephant
Elite   —   67 points
AD  3     GD 7     Will 2     HP  3     Toughness 6
Accuracy  1     Save DC 7     Magic Power 0
Stealth 0     Perception 0     Agility -4
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Pink ]
Movement  25 meter land speed with 0.2 meter jump. 15 meter swim speed with 5 meter sink.
Size  6 meters     Reach 2.75 meters
Weight 6000 Kilograms
Basic Specialties  Ungrabbable, Stubborn, Offensive, Brutal, Sturdy
Advanced Specialties  Brutal, Sturdy
Extras  Big 2

A link elephant has a special Muscle-Damage Trunk Link weapon, which deals 1d6+7 Physical damage (Strongman included), and any creature wounded by it is linked to the elephant for 3 rounds: while linked, whenever the Link Elephant is wounded, each linked creature is flung 3 meters away from the elephant per wound.

The Link Elephant can lumber through the spaces of creatures smaller than itself, dealing 1d6 damage to any creature it moves past in this way; even if it moves through a creature multiple times, each creature only takes damage from this once during the same turn.

As an immediate action, when another creature within 4 meters would be healed by a healing effect, the Link Elephant can make that creature take that many wounds instead; or when another creature within 4 meters would be wounded by a damaging effect, the Link Elephant can make that creature heal that many wounds instead.

Advancement

Controlled Fling (10 points): When the Link Elephant would fling a creature for any reason, it may choose the direction. It gains four Advanced Specialties.

Emotion Dance (10 points): As a standard action, the Link Elephant can stomp to establish a mood for all who hear it (it's audible from 300 meters away). A fear mood is frightening, a war mood gives +1 to Accuracy for 1 round, a soothing mood lets each creature attempt to recover from their fear. If a creature has been affected by an Emotion Dance less than one round earlier, the Emotion Dance does not affect them. The Link Elephant gains four Advanced Specialties.