Difference between revisions of "Link elephant"

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Link Elephants are not particularly smart, and can only speak Grassmuncher languages.
 
Link Elephants are not particularly smart, and can only speak Grassmuncher languages.
 
{{Creature
 
{{Creature
|name=Link Elephant |points=34 |tier=Elite
+
|name=Link Elephant |points=67 |tier=Elite
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Pink]] ]
 
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Pink]] ]
|basicspecialties=Ungrabbable, Stubborn, Offensive, Brutal, Sturdy
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|basicspecialties=Slippery Wit, Stubborn, Offensive, Brutal, Sturdy
|advancedspecialties=Brutal, Sturdy
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|advancedspecialties=Sturdy
|extras=Big 2, Bulky
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|extras=Big 2
|ad=4 |gd=7 |will=2
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|ad=2 |gd=4 |will=2
|accuracy=1 |agility=-1 |stealth=0 |perception=0
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|accuracy=1 |agility=-4 |stealth=0 |perception=0
 
|movement=25 meter [[land speed]] with 0.2 meter jump. 15 meter [[swim speed]] with 5 meter sink.
 
|movement=25 meter [[land speed]] with 0.2 meter jump. 15 meter [[swim speed]] with 5 meter sink.
|hp=3 |toughness=5
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|hp=3 |toughness=6
|attacks=2 |savedc=7 |damage=2
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|savedc=5 |muscle=6 |magic=0
|size=6 meters |reach=2.75 meters |carrying=1296 [[Kilograms]] |strongman=9 |weight=6000 [[Kilograms]]
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|size=6 meters |reach=2.75 meters |weight=6000 [[Kilograms]]
 
}}
 
}}
A link elephant has a special '''Trunk Link''' weapon, which deals 1d6+4 Physical damage (damage bonus included), and any creature wounded by it is linked to the elephant for 3 rounds: while linked, whenever the Link Elephant is wounded, each linked creature is [[fling|flung]] 3 meters away from the elephant per wound.
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A link elephant has a special [[Muscle-Damage]] '''Trunk Link''' weapon, which deals 1d6+6 Physical damage ([[Muscle]] included), and any creature wounded by it is linked to the elephant for 3 rounds: while linked, whenever the Link Elephant is wounded, each linked creature is [[flung]] 3 meters away from the elephant per wound.
  
The Link Elephant can lumber through the spaces of creatures smaller than itself, dealing 1d6 damage (damage bonus included) to any creature it moves past in this way; even if it moves through a creature multiple times, each creature only takes damage from this once during the same turn.
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The Link Elephant can lumber through the spaces of creatures smaller than itself, dealing 1d6 damage to any creature it moves past in this way. Even if the Link Elephant moves through a creature multiple times, each creature only takes damage from this once during the same turn.
  
 
As an [[immediate action]], when another creature within 4 meters would be healed by a healing effect, the Link Elephant can make that creature take that many wounds instead; or when another creature within 4 meters would be wounded by a damaging effect, the Link Elephant can make that creature heal that many wounds instead.
 
As an [[immediate action]], when another creature within 4 meters would be healed by a healing effect, the Link Elephant can make that creature take that many wounds instead; or when another creature within 4 meters would be wounded by a damaging effect, the Link Elephant can make that creature heal that many wounds instead.
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===== Advancement =====
 
===== Advancement =====
  
'''Controlled Fling (10 points):''' When the Link Elephant would [[fling]] a creature for any reason, it may choose the direction. It gains four [[Advanced Specialties]].
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'''Controlled Fling (10 points):''' When the Link Elephant would [[fling]] a creature for any reason, it may choose the direction. It gains two [[Advanced Specialties]].
  
'''Emotion Dance (10 points):''' As a [[standard action]], the Link Elephant can stomp to establish a mood for all who hear it (it's audible from 300 meters away). A fear mood is [[Fight or flight|frightening]], a war mood gives +1 to [[Accuracy]] for 1 round, a soothing mood lets each creature attempt to recover from their fear. If a creature has been affected by an Emotion Dance less than one round earlier, the Emotion Dance does not affect them. The Link Elephant gains four [[Advanced Specialties]].
+
'''Emotion Dance (10 points):''' As a [[standard action]], the Link Elephant can stomp to establish a mood for all who hear it (it's audible from 300 meters away). A fear mood is [[fight or flight|frightening]], a war mood gives +1 to [[Accuracy]] for 1 round, a soothing mood lets each creature attempt to recover from their fear. If a creature has been affected by an Emotion Dance less than one round earlier, the Emotion Dance does not affect them. The Link Elephant gains two [[Advanced Specialties]].

Latest revision as of 22:17, 16 February 2018

Link Elephant

Link elephant.png

A Link Elephant is a large, plodding quadruped with a prehensile nose, which functions as its one "hand".

Link Elephants are not particularly smart, and can only speak Grassmuncher languages.

Link Elephant
Elite   —   67 points
AD  2     GD 4     Will 2     HP  3     Toughness 6
Muscle 6     Accuracy  1     Save DC 5     Magic Power 0
Stealth 0     Perception 0     Agility -4
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Pink ]
Movement  25 meter land speed with 0.2 meter jump. 15 meter swim speed with 5 meter sink.
Size  6 meters     Reach 2.75 meters
Carrying Capacity 640 kilograms      Weight 6000 Kilograms
Basic Specialties  Slippery Wit, Stubborn, Offensive, Brutal, Sturdy
Advanced Specialties  Sturdy
Extras  Big 2

A link elephant has a special Muscle-Damage Trunk Link weapon, which deals 1d6+6 Physical damage (Muscle included), and any creature wounded by it is linked to the elephant for 3 rounds: while linked, whenever the Link Elephant is wounded, each linked creature is flung 3 meters away from the elephant per wound.

The Link Elephant can lumber through the spaces of creatures smaller than itself, dealing 1d6 damage to any creature it moves past in this way. Even if the Link Elephant moves through a creature multiple times, each creature only takes damage from this once during the same turn.

As an immediate action, when another creature within 4 meters would be healed by a healing effect, the Link Elephant can make that creature take that many wounds instead; or when another creature within 4 meters would be wounded by a damaging effect, the Link Elephant can make that creature heal that many wounds instead.

Advancement

Controlled Fling (10 points): When the Link Elephant would fling a creature for any reason, it may choose the direction. It gains two Advanced Specialties.

Emotion Dance (10 points): As a standard action, the Link Elephant can stomp to establish a mood for all who hear it (it's audible from 300 meters away). A fear mood is frightening, a war mood gives +1 to Accuracy for 1 round, a soothing mood lets each creature attempt to recover from their fear. If a creature has been affected by an Emotion Dance less than one round earlier, the Emotion Dance does not affect them. The Link Elephant gains two Advanced Specialties.