Difference between revisions of "Leadfoot"

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(Advancement)
(Leadfoot)
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{{Creature
 
{{Creature
 
|name=Leadfoot |points=5 |tier=Common
 
|name=Leadfoot |points=5 |tier=Common
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ], [ [[Gray]] ]
+
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Angel]] ], [ [[Black]] ]
 
|basicspecialties=Brutal
 
|basicspecialties=Brutal
 
|ad=5 |gd=5 |will=0
 
|ad=5 |gd=5 |will=0

Revision as of 06:59, 19 November 2014

Leadfoot

An leadfoot is a pair of large leaden feet connected by stubby legs, with a small head on top.

Leadfeet are not particularly smart, and can speak.

Leadfoot
Common   —   5 points
AD  5     GD 5     Will 0     HP  1     Toughness 4
Accuracy  0     Save DC 6
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Angel ], [ Black ]
Movement  20 meter land speed with 4 meter jump distance. 3 meter swim speed with 10 meter sink.
Size  0.5 meters     Reach 0.5 meters
Weight 20 Kilograms
Basic Specialties  Brutal

Leadfeet have no hands, but deal 1d6+3 damage with unarmed attacks (damage bonus included).

When a leadfoot successfully begins riding a creature, it deals its unarmed damage to that creature.

Advancement

Pact of Chastity (4 points): The leadfoot gains two Basic Specialties, and can form a Pact of Chastity, which gives the creature "When this creature successfully begins riding a creature, it deals its unarmed damage to that creature", but requires them to avoid touching any living creature with anything other than their feet (the Pact is broken if they hit a living creature or are hit by a living creature with a handed unarmed attack). The penalty for Breaking the Pact is a 2 energy Personal Sacrifice.