Difference between revisions of "Leadfoot"

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(stacking this might get rather strange...)
(Advancement)
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===== Advancement =====
 
===== Advancement =====
  
''''Pact of Chastity (4 points):''' The leadfoot gains two [[Basic Specialties]], and can form a '''[[Pact]] of Chastity''', which gives the creature "When this creature successfully begins [[riding]] a creature, it deals its [[unarmed]] damage to that creature", but requires them to avoid touching any [[living]] creature with anything other than their feet (the Pact is broken if they hit a [[living]] creature or are hit by a [[living]] creature with a handed [[unarmed]] attack). The penalty for '''Breaking the Pact''' is a 2 energy [[Personal Sacrifice]].
+
'''Pact of Chastity (4 points):''' The leadfoot gains two [[Basic Specialties]], and can form a '''[[Pact]] of Chastity''', which gives the creature "When this creature successfully begins [[riding]] a creature, it deals its [[unarmed]] damage to that creature", but requires them to avoid touching any [[living]] creature with anything other than their feet (the Pact is broken if they hit a [[living]] creature or are hit by a [[living]] creature with a handed [[unarmed]] attack). The penalty for '''Breaking the Pact''' is a 2 energy [[Personal Sacrifice]].

Revision as of 19:31, 28 September 2014

Leadfoot

An leadfoot is a pair of large leaden feet connected by stubby legs, with a small head on top.

Leadfeet are not particularly smart, and can speak.

Leadfoot
Common   —   5 points
AD  5     GD 5     Will 0     HP  1     Toughness 4
Accuracy  0     Save DC 6
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Angel ], [ Gray ]
Movement  20 meter land speed with 4 meter jump distance. 3 meter swim speed with 10 meter sink.
Size  0.5 meters     Reach 0.5 meters
Weight 20 Kilograms
Basic Specialties  Brutal

Leadfeet have no hands, but deal 1d6+3 damage with unarmed attacks (damage bonus included).

When a leadfoot successfully begins riding a creature, it deals its unarmed damage to that creature.

Advancement

Pact of Chastity (4 points): The leadfoot gains two Basic Specialties, and can form a Pact of Chastity, which gives the creature "When this creature successfully begins riding a creature, it deals its unarmed damage to that creature", but requires them to avoid touching any living creature with anything other than their feet (the Pact is broken if they hit a living creature or are hit by a living creature with a handed unarmed attack). The penalty for Breaking the Pact is a 2 energy Personal Sacrifice.