Difference between revisions of "Lair worm"
Foxwarrior (Talk | contribs) (→Lair Worm) |
Foxwarrior (Talk | contribs) (→Lair Worm) |
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|basicspecialties=Avoider, Defensive, Sturdy, Offensive, Brutal | |basicspecialties=Avoider, Defensive, Sturdy, Offensive, Brutal | ||
|advancedspecialties=Ungrabbable, Stubborn, Sturdy, Aggressive | |advancedspecialties=Ungrabbable, Stubborn, Sturdy, Aggressive | ||
− | |extras=Big, Destructive | + | |extras=Big, Destructive |
|ad=7 |gd=7 |will=2 | |ad=7 |gd=7 |will=2 | ||
|accuracy=0 (including -1 for [[Prone]]) |agility=0 |stealth=1 |perception=0 | |accuracy=0 (including -1 for [[Prone]]) |agility=0 |stealth=1 |perception=0 | ||
|movement=12 meter [[land speed]] with 1 meter jump distance. 10 meter [[burrow speed]]. | |movement=12 meter [[land speed]] with 1 meter jump distance. 10 meter [[burrow speed]]. | ||
|hp=2 |toughness=5 | |hp=2 |toughness=5 | ||
− | + | |savedc=6 |strongman=4 |magic=0 | |
− | | | + | |size=2 meters |reach=1.5 meters|weight=560 [[Kilograms|Kilogram]] |
− | |size=2 meters |reach= | + | |
}} | }} | ||
Lair worms are always [[prone]], and cannot stand up (the penalties are already included, where possible). | Lair worms are always [[prone]], and cannot stand up (the penalties are already included, where possible). | ||
− | The lair worm deals 1d6+ | + | The lair worm deals 1d6+4 damage with [[unarmed]] attacks ([[Strongman]] included). |
− | It has a ''Swallow'' attack, which targets [[GD]] and can only be used against targets it has [[grappled]]: a creature with a size less than its own that would be wounded by this attack is swallowed by the lair worm instead, effectively [[grappled|grappling]] it in an inescapable grapple until the lair worm dies. Creatures swallowed by the lair worm take 1d6+ | + | It has a ''Swallow'' attack, which targets [[GD]] and can only be used against targets it has [[grappled]]: a creature with a size less than its own that would be wounded by this attack is swallowed by the lair worm instead, effectively [[grappled|grappling]] it in an inescapable grapple until the lair worm dies. Creatures swallowed by the lair worm take 1d6+5 Acid damage ([[Strongman]] included) at the beginnings of their turns. |
The lair worm gets [[Demolition]] +2. | The lair worm gets [[Demolition]] +2. |
Revision as of 07:48, 1 February 2015
Lair Worm
The lair worm is an approximately 4 meter long tubular creature with a cylindrical mouth filled with vicious teeth.
The lair worm is not particularly smart, and can only speak Bug languages.
Lair Worm Elite — 35 points
| |
AD 7 GD 7 Will 2 HP 2 Toughness 5 | |
Accuracy 0 (including -1 for Prone) Save DC 6 Magic Power 0 | |
Stealth 1 Perception 0 Agility 0 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 12 meter land speed with 1 meter jump distance. 10 meter burrow speed. | |
Size 2 meters Reach 1.5 meters | |
Weight 560 Kilogram | |
Basic Specialties Avoider, Defensive, Sturdy, Offensive, Brutal | |
Advanced Specialties Ungrabbable, Stubborn, Sturdy, Aggressive | |
Extras Big, Destructive |
Lair worms are always prone, and cannot stand up (the penalties are already included, where possible).
The lair worm deals 1d6+4 damage with unarmed attacks (Strongman included).
It has a Swallow attack, which targets GD and can only be used against targets it has grappled: a creature with a size less than its own that would be wounded by this attack is swallowed by the lair worm instead, effectively grappling it in an inescapable grapple until the lair worm dies. Creatures swallowed by the lair worm take 1d6+5 Acid damage (Strongman included) at the beginnings of their turns.
The lair worm gets Demolition +2.
Advancement
Sudden Lurching (5 points): When using a melee guard, the lair worm may choose to move after it attacks as well. The lair worm gains two Advanced Specialties.
Expanding Throat (10 points): The lair worm can swallow creatures of up to twice its size. The lair worm gains four Advanced Specialties.