Difference between revisions of "Jeep"

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(Jeep)
(Jeep)
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'''Treads''' (One on Left side, one on Right): HP 2, Toughness 5. These replace tires. When a tread is destroyed, the jeep pivots on its axis 90 degrees, then stops. If it was moving at '''Maximum Speed''', it flips over, dealing 1d6 Physical damage to the occupants. The jeep's speeds are reduced by 25%, and turning radii are increased by 50%.
 
'''Treads''' (One on Left side, one on Right): HP 2, Toughness 5. These replace tires. When a tread is destroyed, the jeep pivots on its axis 90 degrees, then stops. If it was moving at '''Maximum Speed''', it flips over, dealing 1d6 Physical damage to the occupants. The jeep's speeds are reduced by 25%, and turning radii are increased by 50%.
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'''Monster Tires''' (Two on Left Side, two on Right): HP 1, Toughness 6. These replace tires. The jeep can roll over obstacles up to 2 meters high. The jeep's turning radii are increased by 50%.
  
 
===== Components =====
 
===== Components =====

Revision as of 03:32, 8 October 2013

Jeep

Jeep
Elite   —   500 Coins
AD  9 (16 factor)     GD 7 (5 factor)     Will 0 (0 factor)     HP  4     Toughness 6
Descriptors  {{{descriptors}}}
Size  5 meters     Reach 0 meters
Carrying Capacity 3000 kilograms      Weight 4000 kilograms
Power Storage  {{{powerstorage}}}     Power Regeneration {{{powerregeneration}}}

The Jeep can be equipped with forward-, top-, side-, or rear-firing weapons.

Options

You may apply any number of the following options.

Armor Plating: The jeep's main body gets +1 Toughness. This weighs 1000 kilograms.

Turret (Targetable on all sides other than Bottom): HP 2, Toughness 6. The turret can fire in any direction except below the jeep.

Treads (One on Left side, one on Right): HP 2, Toughness 5. These replace tires. When a tread is destroyed, the jeep pivots on its axis 90 degrees, then stops. If it was moving at Maximum Speed, it flips over, dealing 1d6 Physical damage to the occupants. The jeep's speeds are reduced by 25%, and turning radii are increased by 50%.

Monster Tires (Two on Left Side, two on Right): HP 1, Toughness 6. These replace tires. The jeep can roll over obstacles up to 2 meters high. The jeep's turning radii are increased by 50%.

Components

Tires (Two on Left Side, two on Right): HP 1, Toughness 5. Destroying a tire forces the jeep to turn as hard as possible in the direction of the destroyed tire. With multiple destroyed tires, the jeep moves for one more round in a random possible direction before coming to a halt.

Engine (Targetable on both Front and Bottom sides): HP 2, Toughness 6. Destroying the engine forces the jeep to travel at half the speed it was moving on the previous round, then come to a halt.

Passengers (Total Concealment from Top, targetable from all sides other than Bottom): This is not really a component. Make attacks against the creatures inside the Jeep at a -3 penalty. In order to shoot out, they must roll down the bulletproof windows on one or more sides of the vehicle, reducing the penalty for firing at them to -2.

Movement Modes

Slow:

  • Minimum Speed: 0 meters
  • Maximum Speed: 62 meters
  • Turning Radius: 6 meters

Highway Speed:

  • Minimum Speed: 62 meters
  • Maximum Speed: 150 meters
  • Turning Radius: 12 meters

Maximum Throttle:

  • Minimum Speed: 150 meters
  • Maximum Speed: 350 meters
  • Turning Radius: 24 meters