Island turtle

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Island Turtle

This floating reptile is approximately the size of a small island. It has one "hand", its beak, and deals +6 damage with unarmed attacks, as well as +4 damage with weapon attacks. The size of the island turtle is partially derived from magics that prevent it from being affected by enlarge creature. Pits and craters in its shell are ideal for the growth of dirt; by tucking its head and limbs into its shell as a move action, it can disguise itself as an island (a floating one, when viewed from underwater) with a Stealth of 7. It can't move, attack, or see until it pokes its head and limbs out again as another move action.

Creatures that touch the island turtle or objects on it must succeed on a DC 8 Will Save or perceive whatever the island turtle wants them to until they stop touching the island turtle or any objects on it. The island turtle cannot make a creature perceive something neither the turtle nor the creature can imagine. If the island turtle attempts to abruptly change a creature's experience (to make its allies look like its enemies, for example), the sudden shift in perception stuns the creature for 1 round. Creatures only need to make at most one save against this effect per round, no matter how many times the island turtle touches and stops touching them.

Island turtles are moderately smart, can speak, and know every language.

Island Turtle
Legend   —   250 points
AD  10 (50 factor)     GD 10 (50 factor)     Will 5 (50 factor)     HP  8     Toughness 5
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth -2     Perception 5 (10 factor)     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  10 meter land speed with 5 meter jump. 30 meter teleport speed. 20 meter swim speed with -1 meter sink.
Size  64 meters     Reach 16 meters
Weight 23592960 Kilograms
Skills  Strongman +8, Nature +4, Insight +4
Advancement

The Island Turtle may be given up to four additional abilities, with no more than four from any given category, for the normal price.

Fold Space (50 points): With two rounds of concentration, the Island Turtle can teleport to a place it has been to before. While concentrating in this way, voices with an auditory stealth of 0 can be heard at the target location, speaking "it comes!" in dozens of languages. The Island Turtle also gets +10 meters to teleport speed.

Voice of Banishing (50 points): As a standard action, the Island Turtle can speak a word which forces all creatures who can hear it within 300 meters to make a DC 10 Will Save or be teleported 50 meters directly away from the Island Turtle.