Difference between revisions of "Icicle imp"
Foxwarrior (Talk | contribs) m (15 revisions imported: saving the history sure makes this extra inconvenient) |
Foxwarrior (Talk | contribs) (adding advancement to match picture) |
||
Line 1: | Line 1: | ||
==== Icicle Imp ==== | ==== Icicle Imp ==== | ||
− | + | {{Image|Icicle Imp|350px}} | |
An icicle imp looks exactly like an ordinary icicle (a Good [[Disguise]]), but it can generate unusual amounts of cold. | An icicle imp looks exactly like an ordinary icicle (a Good [[Disguise]]), but it can generate unusual amounts of cold. | ||
Line 6: | Line 6: | ||
{{Creature | {{Creature | ||
|name=Icicle Imp |points=3 |tier=Common | |name=Icicle Imp |points=3 |tier=Common | ||
− | |descriptors=[ [[Blooded]] ], [ [[Living]] ] | + | |descriptors=[ [[Blooded]] ], [ [[Living]] ], [ [[Blue]] ] |
|extras=Quick | |extras=Quick | ||
|ad=3 |gd=3 |will=0 | |ad=3 |gd=3 |will=0 | ||
Line 21: | Line 21: | ||
Icicle imps do not move on their own: rather, they become dormant upon melting, only to regain consciousness when they eventually form into icicles again. | Icicle imps do not move on their own: rather, they become dormant upon melting, only to regain consciousness when they eventually form into icicles again. | ||
− | Icicle imps | + | Icicle imps return from death when reformed back into an icicle. |
===== Advancement ===== | ===== Advancement ===== | ||
− | |||
− | |||
'''Frost Aura (4 points):''' As a [[standard action]], the icicle imp can emit a blast of cold, which makes an attack against [[AD]] against each creature or unattended object in a 10 meter [[blast]] for 1d6 Cold damage. It gains 2 [[Basic Specialties]]. | '''Frost Aura (4 points):''' As a [[standard action]], the icicle imp can emit a blast of cold, which makes an attack against [[AD]] against each creature or unattended object in a 10 meter [[blast]] for 1d6 Cold damage. It gains 2 [[Basic Specialties]]. | ||
+ | |||
+ | '''Alternate Forms (6 points):''' While liquid or steam, the icicle imp still cannot make attacks, but it can move and remains conscious. In water form, it gains 5 meter [[land speed|land]], [[swim speed|swim]], and [[burrow speed|burrow]] speeds, with a 0 meter jump distance. In steam form, it gains a 5 meter [[fly speed]] with 10 meter aerobatics distance. It gains 3 [[Basic Specialties]]. | ||
+ | |||
+ | '''Impstrumentality (5 points, requires Alternate Forms Advancement):''' The icicle imp becomes capable of sprouting limbs in order to move about while in icicle form. Sprouting or reabsorbing its limbs takes a [[minor action]], and while its limbs are extant, it is not effectively disguised as an icicle. The icicle imp gains 2 [[Advanced Specialties]] and becomes Elite tier. |
Revision as of 20:49, 23 June 2016
Icicle Imp
An icicle imp looks exactly like an ordinary icicle (a Good Disguise), but it can generate unusual amounts of cold.
Icicle imps are not particularly smart, and can only speak Cryonic languages.
Icicle Imp Common — 3 points
| |
AD 3 GD 3 Will 0 HP 1 Toughness 4 | |
Accuracy 2 Save DC 6 Magic Power -2 | |
Stealth 0 Perception 0 Agility 3 | |
Descriptors [ Blooded ], [ Living ], [ Blue ] | |
Movement None, and it can't gain any. | |
Size 0.25 meters Reach 0.25 meters | |
Weight 1 Kilogram | |
Extras Quick |
The Icicle Imp has a melee Magic-Damage Chill weapon which deals 1d6 Cold damage and chills the wounded target.
The icicle imp has some control over nearby icicles, and can force any number of them within 10 meters to fall as an immediate action.
Icicle imps do not move on their own: rather, they become dormant upon melting, only to regain consciousness when they eventually form into icicles again.
Icicle imps return from death when reformed back into an icicle.
Advancement
Frost Aura (4 points): As a standard action, the icicle imp can emit a blast of cold, which makes an attack against AD against each creature or unattended object in a 10 meter blast for 1d6 Cold damage. It gains 2 Basic Specialties.
Alternate Forms (6 points): While liquid or steam, the icicle imp still cannot make attacks, but it can move and remains conscious. In water form, it gains 5 meter land, swim, and burrow speeds, with a 0 meter jump distance. In steam form, it gains a 5 meter fly speed with 10 meter aerobatics distance. It gains 3 Basic Specialties.
Impstrumentality (5 points, requires Alternate Forms Advancement): The icicle imp becomes capable of sprouting limbs in order to move about while in icicle form. Sprouting or reabsorbing its limbs takes a minor action, and while its limbs are extant, it is not effectively disguised as an icicle. The icicle imp gains 2 Advanced Specialties and becomes Elite tier.