Difference between revisions of "Icicle imp"

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==== Icicle Imp ====
 
==== Icicle Imp ====
 
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{{Image|Icicle Imp|350px}}
 
An icicle imp looks exactly like an ordinary icicle (a Good [[Disguise]]), but it can generate unusual amounts of cold.  
 
An icicle imp looks exactly like an ordinary icicle (a Good [[Disguise]]), but it can generate unusual amounts of cold.  
  
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{{Creature
 
{{Creature
 
|name=Icicle Imp |points=3 |tier=Common
 
|name=Icicle Imp |points=3 |tier=Common
|descriptors=[ [[Blooded]] ], [ [[Living]] ]
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|descriptors=[ [[Blooded]] ], [ [[Living]] ], [ [[Blue]] ]
 
|extras=Quick
 
|extras=Quick
 
|ad=3 |gd=3 |will=0
 
|ad=3 |gd=3 |will=0
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Icicle imps do not move on their own: rather, they become dormant upon melting, only to regain consciousness when they eventually form into icicles again.
 
Icicle imps do not move on their own: rather, they become dormant upon melting, only to regain consciousness when they eventually form into icicles again.
  
Icicle imps cannot truly die except by being transformed into something other than water.
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Icicle imps return from death when reformed back into an icicle.
  
 
===== Advancement =====
 
===== Advancement =====
 
'''Alternate Forms (6 points):''' While liquid or steam, the icicle imp still cannot make attacks, but it can move. In water form, it gains 5 meter [[land speed|land]], [[swim speed|swim]], and [[burrow speed|burrow]] speeds, with a 0 meter jump distance. In steam form, it gains a 5 meter [[fly speed]] with 10 meter aerobatics distance. It gains 3 [[Basic Specialties]].
 
  
 
'''Frost Aura (4 points):''' As a [[standard action]], the icicle imp can emit a blast of cold, which makes an attack against [[AD]] against each creature or unattended object in a 10 meter [[blast]] for 1d6 Cold damage. It gains 2 [[Basic Specialties]].
 
'''Frost Aura (4 points):''' As a [[standard action]], the icicle imp can emit a blast of cold, which makes an attack against [[AD]] against each creature or unattended object in a 10 meter [[blast]] for 1d6 Cold damage. It gains 2 [[Basic Specialties]].
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'''Alternate Forms (6 points):''' While liquid or steam, the icicle imp still cannot make attacks, but it can move and remains conscious. In water form, it gains 5 meter [[land speed|land]], [[swim speed|swim]], and [[burrow speed|burrow]] speeds, with a 0 meter jump distance. In steam form, it gains a 5 meter [[fly speed]] with 10 meter aerobatics distance. It gains 3 [[Basic Specialties]].
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'''Impstrumentality (5 points, requires Alternate Forms Advancement):''' The icicle imp becomes capable of sprouting limbs in order to move about while in icicle form. Sprouting or reabsorbing its limbs takes a [[minor action]], and while its limbs are extant, it is not effectively disguised as an icicle. The icicle imp gains 2 [[Advanced Specialties]] and becomes Elite tier.

Revision as of 20:49, 23 June 2016

Icicle Imp

Icicle Imp.png

An icicle imp looks exactly like an ordinary icicle (a Good Disguise), but it can generate unusual amounts of cold.

Icicle imps are not particularly smart, and can only speak Cryonic languages.

Icicle Imp
Common   —   3 points
AD  3     GD 3     Will 0     HP  1     Toughness 4
Accuracy  2     Save DC 6     Magic Power -2
Stealth 0     Perception 0     Agility 3
Descriptors  [ Blooded ], [ Living ], [ Blue ]
Movement  None, and it can't gain any.
Size  0.25 meters     Reach 0.25 meters
Weight 1 Kilogram
Extras  Quick

The Icicle Imp has a melee Magic-Damage Chill weapon which deals 1d6 Cold damage and chills the wounded target.

The icicle imp has some control over nearby icicles, and can force any number of them within 10 meters to fall as an immediate action.

Icicle imps do not move on their own: rather, they become dormant upon melting, only to regain consciousness when they eventually form into icicles again.

Icicle imps return from death when reformed back into an icicle.

Advancement

Frost Aura (4 points): As a standard action, the icicle imp can emit a blast of cold, which makes an attack against AD against each creature or unattended object in a 10 meter blast for 1d6 Cold damage. It gains 2 Basic Specialties.

Alternate Forms (6 points): While liquid or steam, the icicle imp still cannot make attacks, but it can move and remains conscious. In water form, it gains 5 meter land, swim, and burrow speeds, with a 0 meter jump distance. In steam form, it gains a 5 meter fly speed with 10 meter aerobatics distance. It gains 3 Basic Specialties.

Impstrumentality (5 points, requires Alternate Forms Advancement): The icicle imp becomes capable of sprouting limbs in order to move about while in icicle form. Sprouting or reabsorbing its limbs takes a minor action, and while its limbs are extant, it is not effectively disguised as an icicle. The icicle imp gains 2 Advanced Specialties and becomes Elite tier.