Difference between revisions of "Hyperenhanced scent"
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|adf=1 |gdf=1 |willf=4 | |adf=1 |gdf=1 |willf=4 | ||
|attackf=2 |stealthf=1 |perceptionf=2 | |attackf=2 |stealthf=1 |perceptionf=2 | ||
− | |bonus1=You have an impressive sense of scent, and can track scents up to 10 hours old while not running. Breaks in the scent trail of more than 2 meters require | + | |bonus1=You have an impressive sense of scent, and can track scents up to 10 hours old while not running. Breaks in the scent trail of more than 2 meters require you to find the scent again; breaks include running water, very strong other scents, and regions that were burned or rained on after the trail was created. |
|bonus2=You can smell fear, allowing you to automatically detect [[fight or flight|scared]] creatures within a 20 meter [[blast]]. | |bonus2=You can smell fear, allowing you to automatically detect [[fight or flight|scared]] creatures within a 20 meter [[blast]]. | ||
|bonus3=You get a +2 bonus to [[Insight]] against creatures you can smell within 5 meters. | |bonus3=You get a +2 bonus to [[Insight]] against creatures you can smell within 5 meters. | ||
}} | }} |
Revision as of 08:46, 16 November 2013
Hyperenhanced Scent Elite Tier Genomorph
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Prerequisites None. | |
Technologies Genetic Programming | |
Bonuses: | |
♦ You have an impressive sense of scent, and can track scents up to 10 hours old while not running. Breaks in the scent trail of more than 2 meters require you to find the scent again; breaks include running water, very strong other scents, and regions that were burned or rained on after the trail was created. | |
♦ You can smell fear, allowing you to automatically detect scared creatures within a 20 meter blast. | |
♦ You get a +2 bonus to Insight against creatures you can smell within 5 meters. |