Difference between revisions of "Helicopter"

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(Helicopter)
 
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==== Helicopter ====
 
==== Helicopter ====
 
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{{Image|Helicopter|450px}}
{{Creature
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{{Vehicle
|name=Helicopter |points=50 |tier=Elite
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|name=Helicopter |points=45 |tier=Elite
|ad=7 (7 factor) |gd=8 (15 factor) |will=0 (0 factor) |fortitude=0 (0 factor)
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|descriptors=[ [[Machine]] ]
 +
|ad=4 |gd=4 |will=2
 
|stealth=-1
 
|stealth=-1
|hp=4 |toughness=5
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|hp=4 |toughness=6
|size=4 meters |reach=0 meters |carrying=400 [[kilograms]]
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|size=4 meters |reach=0 meters |carrying=400 [[kilograms]] |weight=3000 [[kilograms]]
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|powerstorage=1 |powerregeneration=1
 
}}
 
}}
  
The Helicopter can be equipped with forward- or bottom-firing weapons.
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The Helicopter cannot be equipped with upward-firing weapons.
  
 
===== Options =====
 
===== Options =====
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You may apply any number of the following options.
 
You may apply any number of the following options.
  
'''Tires''' (Two on Left Side, two on Right): HP 1, Toughness 4. Tires grant an additional Movement Mode before '''Slow''' — '''Ground:''' Minimum Speed 0 meters, Maximum Speed 60 meters, 8 meter Turning Radius, usable only while on the ground.  Destroying a tire forces the helicopter to turn as hard as possible in the direction of the destroyed tire. With multiple destroyed tires, the helicopter moves for one more round in a random possible direction before coming to a halt. Tires (and the engine mechanisms which support them) weigh a total of 200 [[Kilograms]].
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'''Tires''' (Two on Left Side, two on Right): HP 1, Toughness 4. Tires grant an additional Movement Mode before '''Slow''' — '''Ground:''' Minimum Speed 0 meters, Maximum Speed 150 meters, 8 meter Turning Radius, usable only while on the ground.  Destroying a tire forces the helicopter to turn as hard as possible in the direction of the destroyed tire. With multiple destroyed tires, the helicopter moves for one more round in a random possible direction before coming to a halt. Tires (and the engine mechanisms which support them) weigh a total of 200 [[Kilograms]].
  
 
'''Extra Cargo:''' The helicopter's size increases by 4 meters, its turning radii double, and its carrying capacity is multiplied by 4.
 
'''Extra Cargo:''' The helicopter's size increases by 4 meters, its turning radii double, and its carrying capacity is multiplied by 4.
  
'''Vectored Jets:''' Instead of a Rotor, the helicopter has two vectored jets, one targetable on every side except Left, and one targetable on every side except Right. Destroying either one causes the helicopter to fall from the sky, with extra spin and force causing the effective fall distance to double. The helicopter's maximum and minimum speeds double for all movement modes.
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'''Vectored Jets:''' Instead of a Rotor, the helicopter has two vectored jets, one targetable on every side except Left, and one targetable on every side except Right. Destroying either one causes the helicopter to fall from the sky, with extra spin and force causing the effective fall distance to double. The helicopter's maximum and minimum speeds and climb double for all movement modes. The helicopter can now be equipped with upward-firing weapons.
  
 
===== Components =====
 
===== Components =====
  
 
'''Rotor''' (Targetable on every side other than Bottom): HP 1, Toughness 5. Destroying the Rotor forces the helicopter to fall from the sky.
 
'''Rotor''' (Targetable on every side other than Bottom): HP 1, Toughness 5. Destroying the Rotor forces the helicopter to fall from the sky.
 
'''Passengers''' (Total Concealment from Top, targetable from all sides other than Bottom and Rear): This is not really a component. Make attacks against the creatures inside the helicopter at a -2 penalty.
 
  
 
===== Movement Modes =====
 
===== Movement Modes =====
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'''Slow:''' Aerial
 
'''Slow:''' Aerial
 
* Minimum Speed: 0 meters
 
* Minimum Speed: 0 meters
* Maximum Speed: 20 meters
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* Maximum Speed: 50 meters
 
* Turning Radius: 1 meter
 
* Turning Radius: 1 meter
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* Climb: 30 meters
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* Instability: 2
  
 
'''Fast:''' Aerial
 
'''Fast:''' Aerial
* Minimum Speed: 20 meters
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* Minimum Speed: 50 meters
* Maximum Speed: 100 meters
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* Maximum Speed: 500 meters
* Turning Radius: 20 meters
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* Turning Radius: 30 meters
 
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* Climb: 30 meters
'''Maximum Throttle:''' Aerial
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* Instability: 2
* Minimum Speed: 100 meters
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* Maximum Speed: 200 meters
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* Turning Radius: 40 meters
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Latest revision as of 23:59, 9 April 2018

Helicopter

Helicopter.png


Helicopter
Elite   —   450 Coins
AD  4     GD 4     Will 2     HP  4     Toughness 6
Descriptors  [ Machine ]
Size  4 meters     Reach 0 meters
Carrying Capacity 400 kilograms      Weight 3000 kilograms
Power Storage  1     Power Regeneration 1

The Helicopter cannot be equipped with upward-firing weapons.

Options

You may apply any number of the following options.

Tires (Two on Left Side, two on Right): HP 1, Toughness 4. Tires grant an additional Movement Mode before SlowGround: Minimum Speed 0 meters, Maximum Speed 150 meters, 8 meter Turning Radius, usable only while on the ground. Destroying a tire forces the helicopter to turn as hard as possible in the direction of the destroyed tire. With multiple destroyed tires, the helicopter moves for one more round in a random possible direction before coming to a halt. Tires (and the engine mechanisms which support them) weigh a total of 200 Kilograms.

Extra Cargo: The helicopter's size increases by 4 meters, its turning radii double, and its carrying capacity is multiplied by 4.

Vectored Jets: Instead of a Rotor, the helicopter has two vectored jets, one targetable on every side except Left, and one targetable on every side except Right. Destroying either one causes the helicopter to fall from the sky, with extra spin and force causing the effective fall distance to double. The helicopter's maximum and minimum speeds and climb double for all movement modes. The helicopter can now be equipped with upward-firing weapons.

Components

Rotor (Targetable on every side other than Bottom): HP 1, Toughness 5. Destroying the Rotor forces the helicopter to fall from the sky.

Movement Modes

Slow: Aerial

  • Minimum Speed: 0 meters
  • Maximum Speed: 50 meters
  • Turning Radius: 1 meter
  • Climb: 30 meters
  • Instability: 2

Fast: Aerial

  • Minimum Speed: 50 meters
  • Maximum Speed: 500 meters
  • Turning Radius: 30 meters
  • Climb: 30 meters
  • Instability: 2