Difference between revisions of "Genie"

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==== Genie ====
 
==== Genie ====
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{{Jpeg|Genie|350px}}
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A genie is a 4 meter tall pink humanoid, with a wispy tail instead of legs.
  
A genie is a 4 meter tall pink humanoid, with a wispy tail instead of legs. It has two Link Fist weapons, which deal 1d6+4 Physical damage and link wounded creatures together in the Genie's Network for 1 round per wound. Whenever a creature in the Network suffers from a damage roll for a reason other than the Network, each other creature in the Network suffers from the same damage roll minus 2. As a [[standard action]], it can force a target it can see within 50 meters to make a DC 10 [[Will Save]] or spend a [[move action]] on its next turn moving as close to the Genie as possible.
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Genies are quite smart, and often know several languages. They are also immortal, spontaneously generated when large populations share a single strong desire. Genies survive on a [[survival#food|diet of souls]] rather than organic material.
 
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By touching an unconscious character continuously for one minute, the Genie may implant a wish in that character's mind. The character now wishes that thing more than anything else in the world. If the character gets their wish, they are no longer obsessed with it. Genies like to implant wishes in characters before letting them go, so they don't make very good jailors. Each genie has a particular favorite wish.
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Genies are quite smart, and know several languages. They are also immortal, spontaneously generated when large populations share a single strong desire. Genies survive on a [[survival#food|diet of souls]] rather than organic material.
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{{Creature
 
{{Creature
|name=Genie |points=110 |tier=Paragon
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|name=Genie |points=70 |tier=Paragon
|abilities=Abnormally Huge x1, Special (Survival) x1, Violent x1, Accurate x3
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|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ], [ [[Pink]] ]
|ad=9 (19 factor) |gd=10 (30 factor) |will=5 (30 factor)
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|basicspecialties=Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy
|attack=7 (20 factor +3 Ability) |initiative=0 |stealth=0 |perception=2
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|advancedspecialties=Determined, Aggressive 2, Sturdy, Super-Aggressive
|movement=20 meter [[fly speed]] with 5 meter aerobatics.
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|extras=Big
|hp=4 |toughness=5
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|ad=4 |gd=5 |will=3
|attacks=3
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|accuracy=4 |agility=0 |stealth=0 |perception=0
|size=2 meters |reach=2 meters |carrying=196 [[Kilograms]] |weight=520 [[Kilograms]]
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|movement=50 meter [[fly speed]] with 5 meter aerobatics. 25 meter [[swim speed]] with 5 meter sink.
|skills=[[Strongman|Strongman +4]], [[Nature|Nature +1]], [[Legerdemain|Legerdemain +1]], [[Bluff|Bluff +3]], [[Items|Items +3]]
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|hp=3 |toughness=5
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|savedc=6 |muscle=2 |magic=0
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|size=2 meters |reach=1.5 meters |weight=520 [[Kilograms]]
 
}}
 
}}
  
===== Advancement =====
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Genies have two [[Magic-Damage]] '''Link Fist''' weapons, which deal 1d6+3 Physical damage and link wounded creatures together in the Genie's Network for 1 round per wound. Whenever a creature in the Network suffers from a damage roll for a reason other than the Network, each other creature in the Network suffers from the same damage roll minus 2.
  
The Genie may be given up to three [[abilities]], with no more than three from any given category, for 9 points each.
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As a [[standard action]], it can force a target it can see within 75 meters to make a [[Will Save]] or spend a [[move action]] on its next turn moving as close to the Genie as possible.
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By touching an unconscious character continuously for one minute, the Genie may implant a wish in that character's mind. The character now wishes that thing more than anything else in the world. If the character gets their wish, they are no longer obsessed with it. Genies like to implant wishes in characters before letting them go, so they don't make very good jailors. Each genie has a particular favorite wish.
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===== Advancement =====
  
'''Lichdom (25 points):''' The Genie is [[undead]], and gets -1 [[Perception]] while exposed to bright light. By touching a [[dead]] character as a [[standard action]] attack against [[AD]], the character is reanimated with the [[Revenant]] class and the Genie's choice of wish. The character serves the Genie willingly as a member of its party, unless its existence causes your party to go over your point limit, in which case it immediately leaves the party and spends the next hour running away.
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'''Lichdom (35 points):''' The Genie is [ [[Undead]] ], and gets -1 [[Perception]] while exposed to bright light. By touching a [[dead]] character as a [[standard action]] attack against [[AD]], the character is reanimated with the [[Revenant]] class and a fresh [[Soul]] that wants nothing other than the Genie's choice of wish. The character serves the Genie willingly as a member of its party, unless its existence causes its party to go over the point limit, in which case it immediately leaves the party and spends the next hour running away. The Genie gains two [[Advanced Specialties]] and becomes [ [[White]] ].
  
'''Ascension (25 points):''' If a creature gets its wish after more than a year, it transforms into a Genie. The Genie's aerobatics distance decreases by 3 meters. The Genie gets a +10 Factor bonus to Perception.
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'''Ascension (30 points):''' If a creature granted a wish by this genie gets its wish after more than a year, it transforms into a Genie. The Genie's aerobatics distance decreases by 3 meters. The Genie gains two [[Advanced Specialties]].

Latest revision as of 21:37, 3 April 2018

Genie

Genie.jpg

A genie is a 4 meter tall pink humanoid, with a wispy tail instead of legs.

Genies are quite smart, and often know several languages. They are also immortal, spontaneously generated when large populations share a single strong desire. Genies survive on a diet of souls rather than organic material.

Genie
Paragon   —   70 points
AD  4     GD 5     Will 3     HP  3     Toughness 5
Muscle 2     Accuracy  4     Save DC 6     Magic Power 0
Stealth 0     Perception 0     Agility 0
Descriptors  [ Blooded ], [ Bony ], [ Living ], [ Pink ]
Movement  50 meter fly speed with 5 meter aerobatics. 25 meter swim speed with 5 meter sink.
Size  2 meters     Reach 1.5 meters
Carrying Capacity 40 kilograms      Weight 520 Kilograms
Basic Specialties  Physical Evasion, Slippery Wit, Stubborn, Offensive, Sturdy
Advanced Specialties  Determined, Aggressive 2, Sturdy, Super-Aggressive
Extras  Big

Genies have two Magic-Damage Link Fist weapons, which deal 1d6+3 Physical damage and link wounded creatures together in the Genie's Network for 1 round per wound. Whenever a creature in the Network suffers from a damage roll for a reason other than the Network, each other creature in the Network suffers from the same damage roll minus 2.

As a standard action, it can force a target it can see within 75 meters to make a Will Save or spend a move action on its next turn moving as close to the Genie as possible.

By touching an unconscious character continuously for one minute, the Genie may implant a wish in that character's mind. The character now wishes that thing more than anything else in the world. If the character gets their wish, they are no longer obsessed with it. Genies like to implant wishes in characters before letting them go, so they don't make very good jailors. Each genie has a particular favorite wish.

Advancement

Lichdom (35 points): The Genie is [ Undead ], and gets -1 Perception while exposed to bright light. By touching a dead character as a standard action attack against AD, the character is reanimated with the Revenant class and a fresh Soul that wants nothing other than the Genie's choice of wish. The character serves the Genie willingly as a member of its party, unless its existence causes its party to go over the point limit, in which case it immediately leaves the party and spends the next hour running away. The Genie gains two Advanced Specialties and becomes [ White ].

Ascension (30 points): If a creature granted a wish by this genie gets its wish after more than a year, it transforms into a Genie. The Genie's aerobatics distance decreases by 3 meters. The Genie gains two Advanced Specialties.