Gargoyle

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Gargoyle

The gargoyle is like some sort of grotesque stone gorilla with impressive fangs and claws. It has two hands, and its unarmed attacks deal 1d6+2 Heat damage. Its other unarmed and weapon attacks deal +2 damage. As a standard action AND move action, the gargoyle can harden its skin for 1 round, getting +1 to Toughness. The gargoyle feasts on the temporal potentials of its victims: it can cast swallow whole on up to one unconscious victim per hour without needing charges.

The gargoyle is moderately intelligent, and can speak in simple sentences. It eats by swallowing at least three non-Harmless creatures per day, and keeping those creatures swallowed for at least 24 hours.


Gargoyle
Elite   —   40 points
AD  9 (20 factor)     GD 9 (20 factor)     Will 0 (0 factor)     HP  2     Toughness 6
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth 2 (4 factor)     Perception 4 (4 factor)     Agility {{{agility}}}
Descriptors  [ Blooded ], [ Bony ], [ Living ]
Movement  12 meter land speed with 3 meter jump. 4 meter swim speed with 6 meter sink.
Size  2 meters     Reach 2 meters
Weight 1200 Kilograms
Skills  Strongman +4, Legerdemain +2, Nature +2
Advancement

The Gargoyle may be given up to two abilities, with no more than two from any given category, for the normal price.

Angel of Alacrity (20 points): If no other non-Harmless creature can see the Gargoyle, and it can see itself, it gets +12 meters to its movement speeds. When the gargoyle hardens its skin, it gets another +1 to Toughness.

Rock Form (10 points): While the gargoyle hardens its skin, it can disguise itself as a natural boulder or a sculpture with the same volume as itself.