Difference between revisions of "Flamespitter"
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|name=Flamespitter |tier=Elite |points=25 | |name=Flamespitter |tier=Elite |points=25 | ||
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] | ||
− | |basicspecialties= | + | |basicspecialties=Physical Evasion, Stubborn, Offensive, Sturdy, Brutal |
− | |advancedspecialties=Aggressive | + | |advancedspecialties=Aggressive |
|extras=Big | |extras=Big | ||
− | |ad= | + | |ad=3 |gd=5 |will=1 |
|accuracy=2 |agility=-2 |stealth=1 |perception=0 | |accuracy=2 |agility=-2 |stealth=1 |perception=0 | ||
|movement=30 meter [[land speed]] with 8 meter jump. 10 meter [[swim speed]] with 5 meter sink. | |movement=30 meter [[land speed]] with 8 meter jump. 10 meter [[swim speed]] with 5 meter sink. | ||
− | |hp=2 |toughness= | + | |hp=2 |toughness=5 |
− | |savedc= | + | |savedc=4 |muscle=3 |magic=0 |
|size=2 meters |reach=1.5 meters |weight=600 [[Kilograms]] | |size=2 meters |reach=1.5 meters |weight=600 [[Kilograms]] | ||
}} | }} | ||
− | The flamespitter's [[unarmed]] attacks deal 1d6+3 damage ([[ | + | The flamespitter's [[unarmed]] attacks deal 1d6+3 damage ([[Muscle]] included), and it can use up to two of its legs as "hands". |
The Flamespitter has [[resistances|Heat Resist 1]]. | The Flamespitter has [[resistances|Heat Resist 1]]. | ||
− | It has a [[Heavy]] [[ | + | It has a [[Heavy]] [[loud|Loud 300 meters]] '''Fiery Gout''' weapon that targets every creature and unattended object in a 10 meter, 90 degree conical [[blast]] for 1d6+3 Heat damage ([[Muscle]] included). Wounded targets are lit [[on fire]]. |
− | As a [[ | + | As a [[standard action|Standard]] AND [[move action|Move]] action, the Flamespitter can spew a glob of fire on a long, arcing trajectory, a distance of up to 1 kilometer. The glob of fire travels 250 meters per round, starting immediately, but deals -2 damage if it explodes after traveling 250 meters or less. Upon colliding with a solid or liquid surface, the glob of fire detonates, making an attack against [[AD]] for 1d6+4 Heat damage ([[Muscle]] included) at each creature and unattended object within a 10 meter [[blast]]. The glob of fire lights wounded targets [[on fire]]. The detonation is audible from 1000 meters away. |
===== Advancement ===== | ===== Advancement ===== | ||
− | '''Water Strider (10 points):''' The Flamespitter's sink distance decreases by 50 meters. It gets +10 meters to its movement speeds. It gains | + | '''Water Strider (10 points):''' The Flamespitter's sink distance decreases by 50 meters. It gets +10 meters to its movement speeds. It gains two [[Advanced Specialties]]. |
− | '''Minelayer (10 points):''' The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability, without the damage penalty for not traveling far. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first. It gains | + | '''Minelayer (10 points):''' The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability, without the damage penalty for not traveling far. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first. It gains two [[Advanced Specialties]]. |
Revision as of 20:07, 16 February 2018
Flamespitter
This imposing insect's six legs are splayed out in all directions, with a large head jutting out from its round, centrally located body.
Flamespitters are not particularly smart, and can only speak Bug languages.
Flamespitter Elite — 25 points
| |
AD 3 GD 5 Will 1 HP 2 Toughness 5 | |
Muscle 3 Accuracy 2 Save DC 4 Magic Power 0 | |
Stealth 1 Perception 0 Agility -2 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 30 meter land speed with 8 meter jump. 10 meter swim speed with 5 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Carrying Capacity 80 kilograms Weight 600 Kilograms | |
Basic Specialties Physical Evasion, Stubborn, Offensive, Sturdy, Brutal | |
Advanced Specialties Aggressive | |
Extras Big |
The flamespitter's unarmed attacks deal 1d6+3 damage (Muscle included), and it can use up to two of its legs as "hands".
The Flamespitter has Heat Resist 1.
It has a Heavy Loud 300 meters Fiery Gout weapon that targets every creature and unattended object in a 10 meter, 90 degree conical blast for 1d6+3 Heat damage (Muscle included). Wounded targets are lit on fire.
As a Standard AND Move action, the Flamespitter can spew a glob of fire on a long, arcing trajectory, a distance of up to 1 kilometer. The glob of fire travels 250 meters per round, starting immediately, but deals -2 damage if it explodes after traveling 250 meters or less. Upon colliding with a solid or liquid surface, the glob of fire detonates, making an attack against AD for 1d6+4 Heat damage (Muscle included) at each creature and unattended object within a 10 meter blast. The glob of fire lights wounded targets on fire. The detonation is audible from 1000 meters away.
Advancement
Water Strider (10 points): The Flamespitter's sink distance decreases by 50 meters. It gets +10 meters to its movement speeds. It gains two Advanced Specialties.
Minelayer (10 points): The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability, without the damage penalty for not traveling far. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first. It gains two Advanced Specialties.