Difference between revisions of "Flamespitter"
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'''Water Strider (10 points):''' The Flamespitter's sink distance decreases by 50 meters. It gets +10 meters to its movement speeds. It gains four [[Advanced Specialties]]. | '''Water Strider (10 points):''' The Flamespitter's sink distance decreases by 50 meters. It gets +10 meters to its movement speeds. It gains four [[Advanced Specialties]]. | ||
− | '''Minelayer (10 points):''' The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first. It gains four [[Advanced Specialties]]. | + | '''Minelayer (10 points):''' The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability, without the damage penalty for not traveling far. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first. It gains four [[Advanced Specialties]]. |
Revision as of 18:54, 13 October 2016
Flamespitter
This imposing insect's six legs are splayed out in all directions, with a large head jutting out from its round, centrally located body.
Flamespitters are not particularly smart, and can only speak Bug languages.
Flamespitter Elite — 25 points
| |
AD 6 GD 7 Will 0 HP 2 Toughness 6 | |
Accuracy 2 Save DC 6 Magic Power 0 | |
Stealth 1 Perception 0 Agility -2 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 30 meter land speed with 8 meter jump. 10 meter swim speed with 5 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Weight 600 Kilograms | |
Basic Specialties Avoider, Ungrabbable, Offensive, Sturdy, Brutal | |
Advanced Specialties Aggressive, Sturdy | |
Extras Big |
The flamespitter's unarmed attacks deal 1d6+3 damage (Strongman included), and it can use up to two of its legs as "hands".
The Flamespitter has Heat Resist 1.
It has a Heavy Loud 300 meters Fiery Gout weapon that targets every creature and unattended object in a 10 meter, 90 degree conical blast for 1d6+3 Heat damage (Strongman included). Wounded targets are lit on fire.
As a Standard AND Move action, the Flamespitter can spew a glob of fire on a long, arcing trajectory, a distance of up to 1 kilometer. The glob of fire travels 250 meters per round, starting immediately, but deals -2 damage if it explodes after traveling 250 meters or less. Upon colliding with a solid or liquid surface, the glob of fire detonates, making an attack against AD for 1d6+4 Heat damage (Strongman included) at each creature and unattended object within a 10 meter blast. The glob of fire lights wounded targets on fire. The detonation is audible from 1000 meters away.
Advancement
Water Strider (10 points): The Flamespitter's sink distance decreases by 50 meters. It gets +10 meters to its movement speeds. It gains four Advanced Specialties.
Minelayer (10 points): The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability, without the damage penalty for not traveling far. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first. It gains four Advanced Specialties.