Difference between revisions of "Flamespitter"
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{{Creature | {{Creature | ||
− | |name=Flamespitter |tier=Elite |points= | + | |name=Flamespitter |tier=Elite |points=25 |
|descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] | |descriptors=[ [[Blooded]] ], [ [[Bony]] ], [ [[Living]] ] | ||
+ | |basicspecialties=Avoider, Ungrabbable, Offensive, Sturdy, Violent | ||
+ | |advancedspecialties=Aggressive, Sturdy | ||
+ | |extras=Big | ||
|abilities=Special (Survival) x1, Special (Attacks) x2 | |abilities=Special (Survival) x1, Special (Attacks) x2 | ||
− | |ad= | + | |ad=7 |gd=7 |will=0 |
− | | | + | |accuracy=2 |initiative=0 |stealth=1 |perception=0 |
|movement=30 meter [[land speed]] with 8 meter jump. 10 meter [[swim speed]] with 5 meter sink. | |movement=30 meter [[land speed]] with 8 meter jump. 10 meter [[swim speed]] with 5 meter sink. | ||
|hp=2 |toughness=5 | |hp=2 |toughness=5 | ||
− | |attacks= | + | |attacks=3 |savedc=6 |damage=0 |
− | |size=2 meters |reach= | + | |size=2 meters |reach=1.5 meters |carrying=100 [[Kilograms]] |strongman=5 |weight=600 [[Kilograms]] |
|specialweapon1name=Fiery Gout |specialweapon1text=[[Heavy]], makes a ranged attack against each creature and unattended object in a 10 meter, 90 degree conical [[blast]] for 1d6 Heat damage. Wounded targets are lit [[on fire]]. | |specialweapon1name=Fiery Gout |specialweapon1text=[[Heavy]], makes a ranged attack against each creature and unattended object in a 10 meter, 90 degree conical [[blast]] for 1d6 Heat damage. Wounded targets are lit [[on fire]]. | ||
}} | }} | ||
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===== Advancement ===== | ===== Advancement ===== | ||
− | The Flamespitter | + | '''Water Strider (10 points):''' The Flamespitter's sink distance decreases by 50 meters. It gets +10 meters to its movement speeds. It gains four [[Advanced Specialties]]. |
− | ''' | + | '''Minelayer (10 points):''' The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first. It gains four [[Advanced Specialties]]. |
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Revision as of 07:27, 17 June 2014
Flamespitter
This imposing insect's six legs are splayed out in all directions, with a large head jutting out from its round, centrally located body. Its unarmed attacks deal +1 damage, and it can use up to two of its legs as "hands". The Flamespitter has Heat Resist 1.
As a Standard AND Move action, the Flamespitter can spew a glob of fire on a long, arcing trajectory, a distance of up to 1 kilometer. The glob of fire travels 250 meters per round, starting immediately, but deals -2 damage if it explodes after traveling 250 meters or less. Upon colliding with a solid or liquid surface, the glob of fire detonates, making an attack against AD for 1d6+2 Heat damage at each creature and unattended object within a 10 meter blast. The glob of fire lights wounded targets on fire.
Flamespitters are not particularly smart, and can only speak Bug languages.
Flamespitter Elite — 25 points
| |
AD 7 GD 7 Will 0 HP 2 Toughness 5 | |
Accuracy 2 Save DC 6 | |
Stealth 1 Perception 0 Agility {{{agility}}} | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 30 meter land speed with 8 meter jump. 10 meter swim speed with 5 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Weight 600 Kilograms | |
Basic Specialties Avoider, Ungrabbable, Offensive, Sturdy, Violent | |
Advanced Specialties Aggressive, Sturdy | |
Extras Big |
Advancement
Water Strider (10 points): The Flamespitter's sink distance decreases by 50 meters. It gets +10 meters to its movement speeds. It gains four Advanced Specialties.
Minelayer (10 points): The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first. It gains four Advanced Specialties.