Difference between revisions of "Flamespitter"
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==== Flamespitter ==== | ==== Flamespitter ==== | ||
{{Jpeg|Flamespitter|500px}} | {{Jpeg|Flamespitter|500px}} | ||
− | This imposing insect's six legs are splayed out in all directions, with a large head jutting out from its round, centrally located body | + | This imposing insect's six legs are splayed out in all directions, with a large head jutting out from its round, centrally located body. |
− | + | ||
− | + | ||
Flamespitters are not particularly smart, and can only speak Bug languages. | Flamespitters are not particularly smart, and can only speak Bug languages. | ||
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|advancedspecialties=Aggressive, Sturdy | |advancedspecialties=Aggressive, Sturdy | ||
|extras=Big | |extras=Big | ||
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|ad=7 |gd=7 |will=0 | |ad=7 |gd=7 |will=0 | ||
− | |accuracy=2 | | + | |accuracy=2 |agility=0 |stealth=1 |perception=0 |
|movement=30 meter [[land speed]] with 8 meter jump. 10 meter [[swim speed]] with 5 meter sink. | |movement=30 meter [[land speed]] with 8 meter jump. 10 meter [[swim speed]] with 5 meter sink. | ||
|hp=2 |toughness=5 | |hp=2 |toughness=5 | ||
|attacks=3 |savedc=6 |damage=0 | |attacks=3 |savedc=6 |damage=0 | ||
|size=2 meters |reach=1.5 meters |carrying=100 [[Kilograms]] |strongman=5 |weight=600 [[Kilograms]] | |size=2 meters |reach=1.5 meters |carrying=100 [[Kilograms]] |strongman=5 |weight=600 [[Kilograms]] | ||
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}} | }} | ||
+ | |||
+ | The flamespitter's [[unarmed]] attacks deal 1d6 damage, and it can use up to two of its legs as "hands". | ||
+ | |||
+ | The Flamespitter has [[resistances|Heat Resist 1]]. | ||
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+ | It has a [[Heavy]] '''Fiery Gout''' weapon that targets every creature and unattended object in a 10 meter, 90 degree conical [[blast]] for 1d6 Heat damage. Wounded targets are lit [[on fire]]. | ||
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+ | As a [[Standard action|Standard]] AND [[Move action|Move]] action, the Flamespitter can spew a glob of fire on a long, arcing trajectory, a distance of up to 1 kilometer. The glob of fire travels 250 meters per round, starting immediately, but deals -2 damage if it explodes after traveling 250 meters or less. Upon colliding with a solid or liquid surface, the glob of fire detonates, making an attack against [[AD]] for 1d6+2 Heat damage at each creature and unattended object within a 10 meter [[blast]]. The glob of fire lights wounded targets [[on fire]]. | ||
===== Advancement ===== | ===== Advancement ===== |
Revision as of 18:47, 27 September 2014
Flamespitter
This imposing insect's six legs are splayed out in all directions, with a large head jutting out from its round, centrally located body.
Flamespitters are not particularly smart, and can only speak Bug languages.
Flamespitter Elite — 20 points
| |
AD 7 GD 7 Will 0 HP 2 Toughness 5 | |
Accuracy 2 Save DC 6 | |
Stealth 1 Perception 0 Agility 0 | |
Descriptors [ Blooded ], [ Bony ], [ Living ] | |
Movement 30 meter land speed with 8 meter jump. 10 meter swim speed with 5 meter sink. | |
Size 2 meters Reach 1.5 meters | |
Weight 600 Kilograms | |
Basic Specialties Avoider, Ungrabbable, Offensive, Sturdy, Violent | |
Advanced Specialties Aggressive, Sturdy | |
Extras Big |
The flamespitter's unarmed attacks deal 1d6 damage, and it can use up to two of its legs as "hands".
The Flamespitter has Heat Resist 1.
It has a Heavy Fiery Gout weapon that targets every creature and unattended object in a 10 meter, 90 degree conical blast for 1d6 Heat damage. Wounded targets are lit on fire.
As a Standard AND Move action, the Flamespitter can spew a glob of fire on a long, arcing trajectory, a distance of up to 1 kilometer. The glob of fire travels 250 meters per round, starting immediately, but deals -2 damage if it explodes after traveling 250 meters or less. Upon colliding with a solid or liquid surface, the glob of fire detonates, making an attack against AD for 1d6+2 Heat damage at each creature and unattended object within a 10 meter blast. The glob of fire lights wounded targets on fire.
Advancement
Water Strider (10 points): The Flamespitter's sink distance decreases by 50 meters. It gets +10 meters to its movement speeds. It gains four Advanced Specialties.
Minelayer (10 points): The Flamespitter can deposit globs of fire on the ground, for the same action and detonation properties as its glob-shooting ability. They explode when dealt 3 or more points of damage, or when the Flamespitter lays three more globs after this one, whichever comes first. It gains four Advanced Specialties.