Difference between revisions of "Flame imp"

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(Advancement)
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'''Leaping Flames (2 points):''' The Flame Imp gets +3 Factor bonuses to AD, GD, and Attack. It gets +4 meters to its movement speeds, and +1 meter to its jump distance.
 
'''Leaping Flames (2 points):''' The Flame Imp gets +3 Factor bonuses to AD, GD, and Attack. It gets +4 meters to its movement speeds, and +1 meter to its jump distance.
  
'''Scorching Flames (2 points):''' The Flame Imp gets +2 Factor bonuses to Will, Fortitude, and Attack. Its Flame Touch attack deals +1 damage, and inflicts wounds as well as lighting creatures [[on fire]].
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'''Scorching Flames (2 points):''' The Flame Imp gets +3 Factor bonuses to Will and Attack. Its Flame Touch attack deals +1 damage, and inflicts wounds as well as lighting creatures [[on fire]].

Revision as of 06:41, 17 April 2013

Flame Imp

A flame imp is a small, bouncy fire, which ignites the ground beneath it on fire, if that ground is flammable. It has a Flame Touch attack, which deals 1d6 Heat damage and lights creatures it would wound on fire instead. It is immune to Heat damage. Flame imps are so light that they can walk on liquids and other unstable surfaces.

Flame imps are not particularly smart, and cannot speak.

Flame Imp
Common   —   2 points
AD  6 (1 factor)     GD 6 (1 factor)     Will 0 (0 factor)     HP  1     Toughness 3
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth -2     Perception 2     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  4 meter land speed with 1 meter jump.
Size  0.5 meters     Reach 0.5 meters
Weight 0.1 kilogram
Skills  Strongman -1, Acrobatics +3
Advancement

The Flame Imp may be given up to three abilities, from different categories, for 3 points each.

Leaping Flames (2 points): The Flame Imp gets +3 Factor bonuses to AD, GD, and Attack. It gets +4 meters to its movement speeds, and +1 meter to its jump distance.

Scorching Flames (2 points): The Flame Imp gets +3 Factor bonuses to Will and Attack. Its Flame Touch attack deals +1 damage, and inflicts wounds as well as lighting creatures on fire.