Difference between revisions of "Flame imp"

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(it's slow, flimsy, and not particularly damaging)
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|hp=1 |toughness=3
 
|hp=1 |toughness=3
 
|attacks=2
 
|attacks=2
|size=0.5 meters |reach=0.5 meters |carrying=4 [[Kilograms]]
+
|size=0.5 meters |reach=0.5 meters |carrying=1 [[Kilograms|kilogram]] |weight=0.1 [[Kilograms|kilogram]]
 
|skills=[[Strongman|Strongman -1]], [[Acrobatics|Acrobatics +3]]
 
|skills=[[Strongman|Strongman -1]], [[Acrobatics|Acrobatics +3]]
 
}}
 
}}

Revision as of 03:26, 21 March 2013

Flame Imp

A flame imp is a small, bouncy fire, which ignites the ground beneath it on fire, if that ground is flammable. It has a Flame Touch attack, which deals 1d6 Heat damage and lights creatures it would wound on fire instead. It is immune to Heat damage. Flame imps are so light that they can walk on liquids and other unstable surfaces.

Flame imps are not particularly smart, and cannot speak.

Flame Imp
Common   —   2 points
AD  6 (2 factor)     GD 6 (1 factor)     Will 0 (0 factor)     HP  1     Toughness 3
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth -2     Perception 2     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  4 meter land speed with 1 meter jump.
Size  0.5 meters     Reach 0.5 meters
Weight 0.1 kilogram
Skills  Strongman -1, Acrobatics +3