Difference between revisions of "Flame imp"
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Foxwarrior (Talk | contribs) (for your lava camping needs) |
Foxwarrior (Talk | contribs) (it's slow, flimsy, and not particularly damaging) |
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Flame imps are not particularly smart, and cannot speak. | Flame imps are not particularly smart, and cannot speak. | ||
{{Creature | {{Creature | ||
− | |name=Flame Imp |points= | + | |name=Flame Imp |points=2 |tier=Common |
|ad=6 (2 factor) |gd=6 (1 factor) |will=0 (0 factor) |fortitude=0 (0 factor) | |ad=6 (2 factor) |gd=6 (1 factor) |will=0 (0 factor) |fortitude=0 (0 factor) | ||
|attack=1 (1 factor) |initiative=0 |stealth=-2 |perception=2 | |attack=1 (1 factor) |initiative=0 |stealth=-2 |perception=2 |
Revision as of 06:19, 27 February 2013
Flame Imp
A flame imp is a small, bouncy fire, which ignites the ground beneath it on fire, if that ground is flammable. It has a Flame Touch attack, which deals 1d6 Heat damage and lights creatures it would wound on fire instead. It is immune to Heat damage. Flame imps are so light that they can walk on liquids and other unstable surfaces.
Flame imps are not particularly smart, and cannot speak.
Flame Imp Common — 2 points
| |
AD 6 (2 factor) GD 6 (1 factor) Will 0 (0 factor) HP 1 Toughness 3 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth -2 Perception 2 Agility {{{agility}}} | |
Descriptors {{{descriptors}}} | |
Movement 4 meter land speed with 1 meter jump. | |
Size 0.5 meters Reach 0.5 meters | |
Weight {{{weight}}} | |
Skills Strongman -1, Acrobatics +3 |