Difference between revisions of "Flame imp"
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|ad=6 (2 factor) |gd=6 (1 factor) |will=0 (0 factor) |fortitude=0 (0 factor) | |ad=6 (2 factor) |gd=6 (1 factor) |will=0 (0 factor) |fortitude=0 (0 factor) | ||
|attack=1 (1 factor) |initiative=0 |stealth=-2 |perception=2 | |attack=1 (1 factor) |initiative=0 |stealth=-2 |perception=2 | ||
− | |movement= | + | |movement=4 meter [[land speed]] with 1 meter jump. |
|hp=1 |toughness=3 | |hp=1 |toughness=3 | ||
|attacks=2 | |attacks=2 | ||
− | |size= | + | |size=0.5 meters |reach=0.5 meters |carrying=4 [[Kilograms]] |
|skills=[[Strongman|Strongman -1]], [[Acrobatics|Acrobatics +3]] | |skills=[[Strongman|Strongman -1]], [[Acrobatics|Acrobatics +3]] | ||
}} | }} |
Revision as of 22:38, 8 December 2012
Flame Imp
A flame imp is a small, bouncy fire, which ignites the ground beneath it on fire, if that ground is flammable. It has a Flame Touch attack, which deals 1d6 damage and lights creatures it would wound on fire instead. Flame imps are not particularly smart, and cannot speak.
Flame Imp Common — 8 points
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AD 6 (2 factor) GD 6 (1 factor) Will 0 (0 factor) HP 1 Toughness 3 | |
Accuracy {{{accuracy}}} Save DC {{{savedc}}} | |
Stealth -2 Perception 2 Agility {{{agility}}} | |
Descriptors {{{descriptors}}} | |
Movement 4 meter land speed with 1 meter jump. | |
Size 0.5 meters Reach 0.5 meters | |
Weight {{{weight}}} | |
Skills Strongman -1, Acrobatics +3 |