Difference between revisions of "Flame imp"

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|ad=6 (2 factor) |gd=6 (1 factor) |will=0 (0 factor) |fortitude=0 (0 factor)
 
|ad=6 (2 factor) |gd=6 (1 factor) |will=0 (0 factor) |fortitude=0 (0 factor)
 
|attack=1 (1 factor) |initiative=0 |stealth=-2 |perception=2
 
|attack=1 (1 factor) |initiative=0 |stealth=-2 |perception=2
|movement=6 meter [[land speed]] with 1 meter jump.
+
|movement=4 meter [[land speed]] with 1 meter jump.
 
|hp=1 |toughness=3
 
|hp=1 |toughness=3
 
|attacks=2
 
|attacks=2
|size=1 meter |reach=1 meter |carrying=4 [[Kilograms]]
+
|size=0.5 meters |reach=0.5 meters |carrying=4 [[Kilograms]]
 
|skills=[[Strongman|Strongman -1]], [[Acrobatics|Acrobatics +3]]
 
|skills=[[Strongman|Strongman -1]], [[Acrobatics|Acrobatics +3]]
 
}}
 
}}

Revision as of 22:38, 8 December 2012

Flame Imp

A flame imp is a small, bouncy fire, which ignites the ground beneath it on fire, if that ground is flammable. It has a Flame Touch attack, which deals 1d6 damage and lights creatures it would wound on fire instead. Flame imps are not particularly smart, and cannot speak.

Flame Imp
Common   —   8 points
AD  6 (2 factor)     GD 6 (1 factor)     Will 0 (0 factor)     HP  1     Toughness 3
Accuracy  {{{accuracy}}}     Save DC {{{savedc}}}
Stealth -2     Perception 2     Agility {{{agility}}}
Descriptors  {{{descriptors}}}
Movement  4 meter land speed with 1 meter jump.
Size  0.5 meters     Reach 0.5 meters
Weight {{{weight}}}
Skills  Strongman -1, Acrobatics +3